2008
DOI: 10.1093/geronb/63.5.p295
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Effects of Sensorimotor Adaptation Training on Functional Mobility in Older Adults

Abstract: The goal of this study was to determine if prolonged exposure to perceptual-motor mismatch increased adaptability and retention of balance in older adults. Sixteen adults, aged 66 to 81 years, were randomized to one of two groups: either the control group (n=8) or the experimental group (n=8). Both groups first completed six trials of walking an obstacle course. Participants then trained twice a week for 4 weeks. In the training, the control group walked on a treadmill for 20 minutes while viewing a static vis… Show more

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Cited by 22 publications
(47 citation statements)
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“…The sensorimotor adaptation training for older adults developed by Buccello-Stout et al [46] resulted in better performance on an obstacle course after the intervention compared to the control group, who walked on the treadmill without rotation of the virtual scenario.…”
Section: Resultsmentioning
confidence: 99%
“…The sensorimotor adaptation training for older adults developed by Buccello-Stout et al [46] resulted in better performance on an obstacle course after the intervention compared to the control group, who walked on the treadmill without rotation of the virtual scenario.…”
Section: Resultsmentioning
confidence: 99%
“…Customized gait training programs that incorporate altered sensory input have produced signiWcant gains in the elderly (van Hedel and Dietz 2004;Buccello-Stout et al 2007;Bugnariu and Fung 2007), in stroke patients (Bonan et al 2004b;Bayouk et al 2006) and in children with spastic cerebral palsy (Cherng et al 2007). By extension, we believe that accurately identifying astronauts' unique sensory biases and developing customized preXight and inXight gait training programs for them will oVer enhanced performance beneWts during missions involving planetary ambulation and following their return to Earth.…”
Section: Introductionmentioning
confidence: 99%
“…However, few studies have reported the effectiveness of this modality specifically for patients with PD (8)(9)(10) .Galna et al (11) conducted a study with the aim of developing a computer game to improve dynamic postural control using the Xbox 360 with Kinect for individuals with PD. The game provided dynamic postural control training through multidirectional tasks with 12 levels of complexity.…”
Section: Introductionmentioning
confidence: 99%
“…However, traditional gait training generally does not lead to the complete recovery of the normal gait pattern. In this context, the use of virtual reality for balance and gait training as well as reducing the risk of falls in individuals with neurological disease has demonstrated positive effects on walking speed, step length, the ability to perform dual tasks and overcoming obstacles in comparison to conventional balance training (8,9,10) . Thus, comparisons of the effects of gait training over the ground, on a treadmill and with virtual reality are of interest to researchers and clinicians who employ these methods.…”
Section: Introductionmentioning
confidence: 99%