2021
DOI: 10.3389/frvir.2021.648529
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Effects of Sensory Feedback and Collider Size on Reach-to-Grasp Coordination in Haptic-Free Virtual Reality

Abstract: Technological advancements and increased access have prompted the adoption of head- mounted display based virtual reality (VR) for neuroscientific research, manual skill training, and neurological rehabilitation. Applications that focus on manual interaction within the virtual environment (VE), especially haptic-free VR, critically depend on virtual hand-object collision detection. Knowledge about how multisensory integration related to hand-object collisions affects perception-action dynamics and reach-to-gra… Show more

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Cited by 6 publications
(1 citation statement)
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“…Thus far, the task was modified; the goal remained the same, but the size of the object was different. Given that previous studies have suggested changes in task performance or movement control [25] based on size-related properties such as the size-ratio between virtual and real-world [26] , [27] or familiarity [28] , we posited that the impact of feedback might also be influenced by object size. In order to evaluate the reaching task strategy, we developed a 3-dimensional reaching exercise in a VR space by using a robot.…”
Section: Introductionmentioning
confidence: 99%
“…Thus far, the task was modified; the goal remained the same, but the size of the object was different. Given that previous studies have suggested changes in task performance or movement control [25] based on size-related properties such as the size-ratio between virtual and real-world [26] , [27] or familiarity [28] , we posited that the impact of feedback might also be influenced by object size. In order to evaluate the reaching task strategy, we developed a 3-dimensional reaching exercise in a VR space by using a robot.…”
Section: Introductionmentioning
confidence: 99%