2019
DOI: 10.1002/ab.21811
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Effects of sexualized video games on online sexual harassment

Abstract: Additional supporting information may be found online in the Supporting Information section at the end of the article. How to cite this article: Burnay J, Bushman BJ, Larøi F. Effects of sexualized video games on online sexual harassment. Aggr Behav. 2019;45:214-223.

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Cited by 40 publications
(39 citation statements)
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References 51 publications
(135 reference statements)
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“…In experimental studies, aggressive behaviors were mostly evaluated using actual aggressive behaviors but that targeted an accomplice (e.g., the Computer chat job interview or the computer harassment task; Burnay et al, 2019;Galdi et al, 2017) or simulated aggressive acts that were presented as aversive to the participant such as electric shocks (e.g., Leonard & Taylor, 1983).…”
Section: Aggressive Behaviorsmentioning
confidence: 99%
“…In experimental studies, aggressive behaviors were mostly evaluated using actual aggressive behaviors but that targeted an accomplice (e.g., the Computer chat job interview or the computer harassment task; Burnay et al, 2019;Galdi et al, 2017) or simulated aggressive acts that were presented as aversive to the participant such as electric shocks (e.g., Leonard & Taylor, 1983).…”
Section: Aggressive Behaviorsmentioning
confidence: 99%
“…Online games are just a reflection of what society thinks about women. Burnay et al (2019) expounded on the negative consequences of sexualized video games on men by grounding their work in the confluence model of sexual aggression (Vega & Malamuth, 2007). According to the confluence model of sexual aggression, many interrelated factors intersect to develop hostile masculine behaviors (Vega & Malamuth, 2007).…”
Section: Harassment and Sexualized Bodiesmentioning
confidence: 99%
“…Gray et al (2017) have also highlighted that women who participate in online video games are sexually harassed and asked for sexual favors. Additionally, avatars in various online games typically sexualize, objectify, and marginalize women (Burnay, Bushman, & Larøi, 2019). Despite women's objectification, stigmatization, and masculine hegemony are prevalent in gaming culture (Cote, 2017;Gray et al, 2017;Taylor, 2012), the growing interest of Muslim women in e-sports and video gaming from conservative societies in the Muslim world raises questions, including why do people from these populations participate; what are their experiences; and do they resist existing masculine hegemonic norms through their participation?…”
Section: Introductionmentioning
confidence: 99%
“…There is unwavering literature supporting the fact that unhealthy food and beverage marketing affects children's food choices and diets (Robinson et al, 2017). Using an experimental manipulation, Belgian college students who were exposed to sexualized content delivered through a video game were more likely to participate in online sexual harassment following game play (Burnay, Bushman, & Laroi, 2019).…”
Section: Smentioning
confidence: 99%