2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) 2019
DOI: 10.1109/vr.2019.8797744
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Effects of Stereoscopic Viewing and Haptic Feedback, Sensory-Motor Congruence and Calibration on Near-Field Fine Motor Perception-Action Coordination in Virtual Reality

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Cited by 14 publications
(9 citation statements)
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References 39 publications
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“…The basis for H1 and H2 was the fact that BMSR allows users to view and manipulate a scaled replica of the object they are moving in their personal space, which allows enhanced depth presentation and perception and enhanced proprioception, which tends to facilitate greater precision and motor control, and potentially reduces hand instability issues [31][32][33]. On the other hand, Scaled HOMER is a remote manipulation technique for distant object manipulation.…”
Section: User Studymentioning
confidence: 99%
“…The basis for H1 and H2 was the fact that BMSR allows users to view and manipulate a scaled replica of the object they are moving in their personal space, which allows enhanced depth presentation and perception and enhanced proprioception, which tends to facilitate greater precision and motor control, and potentially reduces hand instability issues [31][32][33]. On the other hand, Scaled HOMER is a remote manipulation technique for distant object manipulation.…”
Section: User Studymentioning
confidence: 99%
“…Three of those studies used a typing task on a keyboard with established phrase sets: one [72] used the Enron corpus [81], and two (in Yu et al [91]) used the MacKenzie phrase set [46]. One further study used a pick-and-place task [12], which is based on a real-world pegtransfer task used in training and assessment tools for laparoscopic surgeons [76]. Another study used a 6-DoF object manipulation task [82], originally used by Zhai and Milgram [92], where a tetrahedron is positioned and aligned in space with another, similar tetrahedron.…”
Section: Participants and Their Expertisementioning
confidence: 99%
“…Seven of the manipulation studies reported some parameters of the target distance ranges. For example, the center-to-center distance between pegs in the peg-transfer task was 6cm [12], and the key hole was positioned within ranges of "x-axis from 180 to 360 degrees, y-axis from 0 to 30 degrees, z-axis from 60 to 60 degrees" [39]. 4.7.4 Target Arrangements.…”
Section: Target Distancesmentioning
confidence: 99%
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“…However, most efforts in surgical simulation have prioritized graphical fidelity over tactile and force feedback, commonly known as haptic feedback [7]. While graphically intensive systems may have advantages such as lower computational requirements and cost-effectiveness, empirical studies highlight the significant impact of haptic feedback on consistent and accelerated skill acquisition among trainees [1,5,6]. On the other hand, counterarguments arise from research [4,9] that questions the overall efficacy of haptic feedback, positing that visual cues alone may suffice or even exceed haptic feedback in specific scenarios.…”
Section: Introductionmentioning
confidence: 99%