2019
DOI: 10.2196/13051
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Effects of the FIT Game on Physical Activity in Sixth Graders: A Pilot Reversal Design Intervention Study

Abstract: Background The FIT Game is a low-cost intervention that increases fruit and vegetable consumption in elementary school children. For this study, the FIT Game was adapted into an intervention designed to increase children’s physical activity at school. Objective We aimed to evaluate if the FIT Game could increase children’s physical activity relative to their baseline levels. Methods A total of 29 participants were recruited from a sixth-grade… Show more

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Cited by 8 publications
(8 citation statements)
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“…In this direction, part of the research was focused on the differentiation of schoolchildren in the system: different ages, gender, level of functional preparedness and weekly motor activity of each participant (Tanaka et al, 2018). There are studies based on the individualization algorithm of the process of harmonious development of schoolchildren through the individualization of motivational-needful preferences for the use of various innovative technologies (Joyner et al, 2019). The presented study supplements these scientific works by substantiating the need for the application of individually differentiated technologies in physical education classes for 15-17 years.…”
Section: Discussionmentioning
confidence: 99%
“…In this direction, part of the research was focused on the differentiation of schoolchildren in the system: different ages, gender, level of functional preparedness and weekly motor activity of each participant (Tanaka et al, 2018). There are studies based on the individualization algorithm of the process of harmonious development of schoolchildren through the individualization of motivational-needful preferences for the use of various innovative technologies (Joyner et al, 2019). The presented study supplements these scientific works by substantiating the need for the application of individually differentiated technologies in physical education classes for 15-17 years.…”
Section: Discussionmentioning
confidence: 99%
“…Of them, 52 were excluded following full-text evaluation (out of topic). Therefore, 15 articles were included in this review: seven concerning healthy children [11][12][13][14][15][16][17], three concerning children with CRDs [18][19][20], two concerning COVID-19 pandemic [21,22], and three focused on psychological wellbeing [23][24][25].…”
Section: Methodsmentioning
confidence: 99%
“…Narratives have previously been used in a physical activity setting with children to increase their physical activity time. For example, the FITT game was a school-based intervention which incorporated a science fiction narrative whereby children were tasked with finding and capturing villains before they can cause planetary destruction (Joyner et al, 2019). The intervention was found to positively and significantly increase children's physical activity time and is a demonstration of how a narrative can be effectively incorporated into a physical activity session.…”
Section: Staging a Physically Active Experiencementioning
confidence: 99%