2018
DOI: 10.3991/ijet.v13i01.7634
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Effects of the Gamification Supported Flipped Classroom Model on the Attitudes and Opinions Regarding Game-Coding Education

Abstract: Abstract-The aim of this study is to determine the opinions of teacher candidate students regarding the application and their attitudes towards coding by conducting a Project Development course with the gamification supported flipped classroom approach during the coding period. Quantitative and qualitative methods were used together in this study, which aims to determine the attitudes and opinions of students regarding coding in a gamification supported flipped classrooms over a period of 14 weeks. In the qual… Show more

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Cited by 33 publications
(20 citation statements)
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“…Associating digital gamification with the writing process provides an active classroom environment and improves creativity (Hibbard, 2015). It encourages students to be open to innovation (Cahyani, 2016); develops problemsolving skills (Gee, 2013;Kapp, 2012;Kayalı & Yilmaz, 2017;Ozer, Kanbul, & Ozdamli, 2018;Urh, Vukovic, & Jereb, 2015); supports collaborative learning (Buchinger & da SilvaHounsell, 2018;Halloluwa et al, 2018;Sánchez-Martín, Cañada-Cañadave ,& Dávila-Acedo, 2017). In addition, the students are motivated to write (Gee, 2008;Kingsley & Grabner-Hagen, 2015;Lam, Hew, & Chiu, 2018;Olson, 2010;Ozer, Kanbul, & Ozdamli, 2018).…”
Section: Introductionmentioning
confidence: 99%
“…Associating digital gamification with the writing process provides an active classroom environment and improves creativity (Hibbard, 2015). It encourages students to be open to innovation (Cahyani, 2016); develops problemsolving skills (Gee, 2013;Kapp, 2012;Kayalı & Yilmaz, 2017;Ozer, Kanbul, & Ozdamli, 2018;Urh, Vukovic, & Jereb, 2015); supports collaborative learning (Buchinger & da SilvaHounsell, 2018;Halloluwa et al, 2018;Sánchez-Martín, Cañada-Cañadave ,& Dávila-Acedo, 2017). In addition, the students are motivated to write (Gee, 2008;Kingsley & Grabner-Hagen, 2015;Lam, Hew, & Chiu, 2018;Olson, 2010;Ozer, Kanbul, & Ozdamli, 2018).…”
Section: Introductionmentioning
confidence: 99%
“…Traditional schooling is perceived as ineffective and boring by many students. While teachers continuously seek novel instructional approaches, it is largely agreed that today's schools face major problems around student motivation and engagement [7] [8] [9] [33].…”
Section: Introductionmentioning
confidence: 99%
“…Recently, many applications have begun to be developed with the advancement in the technology. In order to increase the effectiveness of these applications in education, mobile applications suitable for gamification method have become a contemporary issue [16] [32].…”
Section: Introductionmentioning
confidence: 99%
“…El bajo rendimiento académico acompañado de otros factores como el estrés académico, la depresión, la falta de adaptabilidad al entorno son algunos de los causantes de la deserción estudiantil universitaria (Suárez-Montes & Díaz-Subieta, 2015). Dicho flagelo que afecta las diferentes dos que circundan tales soluciones comúnmente se focalizan en propuestas prácticas y localizadas hacia grupos específicos de estudio tomando en cuenta variables como el compromiso y el desempeño de los estudiantes en el aula (Hasan, Kanbul, & Ozdamli, 2018). No obstante, se debe entender que el proceso de enseñanza-aprendizaje conlleva una multiplicidad de factores proclives a ser evaluados más allá de la experiencia de los estudiantes y que los mismos pueden coadyuvar en el diagnóstico, desarrollo y mejoramiento de estrategias y competencias complementarias a las dispuestas por la estructura curricular.…”
Section: Introductionunclassified