2004
DOI: 10.1167/4.11.23
|View full text |Cite
|
Sign up to set email alerts
|

Effects of video game playing on visual functions

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1

Citation Types

0
2
0

Year Published

2011
2011
2022
2022

Publication Types

Select...
3

Relationship

0
3

Authors

Journals

citations
Cited by 3 publications
(2 citation statements)
references
References 0 publications
0
2
0
Order By: Relevance
“…Recently, there has also been a growing interest in the use of video games to train basic cognitive functions. This hinges on the possibly of transferring skills learned during a game to other cognitive tasks (Basak, Boot, Voss, & Kramer, ; Bavelier & Green, ; Boot, Kramer, Simons, Fabiani, & Gratton, ; Boot et al., ; Dahlin, Neely, Larsson, Bäckman, & Nyberg, ; Dye & Bavelier, ; Dye, Green, & Bavelier, ; Frederickson & White, ; Gopher et al., ; Green & Bavelier, ). As training may be expensive in terms of both time and costs, it would be very useful to be able to identify ahead of time those individuals for whom training would not only be most expedient and beneficial, but also for whom transfer outside of the training regime scope would be optimal.…”
mentioning
confidence: 99%
“…Recently, there has also been a growing interest in the use of video games to train basic cognitive functions. This hinges on the possibly of transferring skills learned during a game to other cognitive tasks (Basak, Boot, Voss, & Kramer, ; Bavelier & Green, ; Boot, Kramer, Simons, Fabiani, & Gratton, ; Boot et al., ; Dahlin, Neely, Larsson, Bäckman, & Nyberg, ; Dye & Bavelier, ; Dye, Green, & Bavelier, ; Frederickson & White, ; Gopher et al., ; Green & Bavelier, ). As training may be expensive in terms of both time and costs, it would be very useful to be able to identify ahead of time those individuals for whom training would not only be most expedient and beneficial, but also for whom transfer outside of the training regime scope would be optimal.…”
mentioning
confidence: 99%
“…With many technological advances, video game popularity has soared, and research on computerized cognitive training (CCT) has grown. Green and Bavelier (2003, 2004, 2006a, 2006b, 2007, 2008) evaluated the effects of playing video games on perceptual and motor skills, attracting more attention to them as cognitive training tools (Green et al, 2010), and increasing numbers of commercial programs have offered “brain training,” “brain games,” or “cognitive rehabilitation,” with claims that they stimulate neuroplasticity, contribute to healthy brain aging, stave off cognitive decline, and improve cognitive functions in real-world activities. Statistically significant improvements have been observed for hand-eye coordination, processing speed, working memory, episodic memory, reasoning, verbal memory, word recognition, attention, and letter number sequencing (Bonnechère et al, 2020; Shah et al, 2017).…”
Section: Introductionmentioning
confidence: 99%