“…Recently, the launch of next‐generation wearable VR devices, such as smart watches, smart glasses (e.g., Google Glass), and HMDs (e.g., Samsung Gear VR) have increased the opportunities to create highly enjoyable and immersive experiences, thus enabling art galleries, cultural heritage sites, and theme parks to exploit them to elicit emotional reactions from visitors and render their visit experience memorable (Jung et al, ; Rincon, Tommasini, Rainoldi, & Egger, ; tom Dieck, Jung, & Han, ; tom Dieck, tom Dieck, Jung, & Moorhouse, ; Wei et al, ). A wearable device is able to extend the sensory, cognitive, and emotional status of its user while shaping the way by which tourists orientate, interact, and control their interactions within their experience setting (Kim, Lee, & Jung, ; Tussyadiah, Wang, & Jia, ).…”