Information and Communication Technologies in Tourism 2016 2016
DOI: 10.1007/978-3-319-28231-2_45
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Effects of Virtual Reality and Augmented Reality on Visitor Experiences in Museum

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Cited by 376 publications
(328 citation statements)
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“…Recently, the launch of next‐generation wearable VR devices, such as smart watches, smart glasses (e.g., Google Glass), and HMDs (e.g., Samsung Gear VR) have increased the opportunities to create highly enjoyable and immersive experiences, thus enabling art galleries, cultural heritage sites, and theme parks to exploit them to elicit emotional reactions from visitors and render their visit experience memorable (Jung et al, ; Rincon, Tommasini, Rainoldi, & Egger, ; tom Dieck, Jung, & Han, ; tom Dieck, tom Dieck, Jung, & Moorhouse, ; Wei et al, ). A wearable device is able to extend the sensory, cognitive, and emotional status of its user while shaping the way by which tourists orientate, interact, and control their interactions within their experience setting (Kim, Lee, & Jung, ; Tussyadiah, Wang, & Jia, ).…”
Section: Literature Reviewmentioning
confidence: 99%
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“…Recently, the launch of next‐generation wearable VR devices, such as smart watches, smart glasses (e.g., Google Glass), and HMDs (e.g., Samsung Gear VR) have increased the opportunities to create highly enjoyable and immersive experiences, thus enabling art galleries, cultural heritage sites, and theme parks to exploit them to elicit emotional reactions from visitors and render their visit experience memorable (Jung et al, ; Rincon, Tommasini, Rainoldi, & Egger, ; tom Dieck, Jung, & Han, ; tom Dieck, tom Dieck, Jung, & Moorhouse, ; Wei et al, ). A wearable device is able to extend the sensory, cognitive, and emotional status of its user while shaping the way by which tourists orientate, interact, and control their interactions within their experience setting (Kim, Lee, & Jung, ; Tussyadiah, Wang, & Jia, ).…”
Section: Literature Reviewmentioning
confidence: 99%
“…Focusing on the on‐site visit phase of cultural tourism attractions, understanding of visitors' perceptions and/or attitudes towards VR applications is crucial to evaluate their capacity to produce the expected benefits, such as eliciting a more positive and immersive emotional status of visitors and to enhance their overall visit experience (Chung et al, ; Jung et al, ; Jung & tom Dieck, ; Tussyadiah, Wang, & Jia, ). In particular, the potential impact of VR on visitors' experiences and their behavioural intentions significantly depend on customers' attitudes towards technology (Guttentag, ).…”
Section: Literature Reviewmentioning
confidence: 99%
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