2020
DOI: 10.1080/10494820.2020.1821717
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Effects of virtual reality on creative design performance and creative experiential learning

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Cited by 36 publications
(27 citation statements)
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“…Moreover, the study of Chang et al [100] aims to examine the effects of virtual reality on the creative experiential learning of students.…”
Section: Bailenson Et Al [36] Experimentalmentioning
confidence: 99%
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“…Moreover, the study of Chang et al [100] aims to examine the effects of virtual reality on the creative experiential learning of students.…”
Section: Bailenson Et Al [36] Experimentalmentioning
confidence: 99%
“…e scores for artistic architecture and technical appropriateness were, respectively, high and marginal. Virtual reality's practical simulation and concept trial structures permitted students to practise their creativity and imagination freely; thus, their experiential learning was enhanced [100].…”
Section: Bailenson Et Al [36] Experimentalmentioning
confidence: 99%
“…This represents a substantial increase compared to the last literature review (Alahuhta et al, 2014), where 49% of the articles were published by European teams (or at least the first author was a European). Of the remaining 13 eligible publications (Bilyatdinova et al, 2016; Chang et al, 2020; Davis & Boellstorff, 2016; Hong et al, 2016; Hong, El Antably, et al, 2019; Hong, Park, et al, 2019; Hu et al, 2016; Lau & Lee, 2015; Leonard et al, 2015; Tang et al, 2018; Ward, 2015; Yang et al, 2018, 2019), 3 were conducted by US teams and 11 by Asian or mixed teams (China, Korea, Taiwan, Hong Kong, Russia, Israel, Egypt, Australia). These papers were excluded for the next part of the analysis due to the paper’s focus on European research.…”
Section: Methodsmentioning
confidence: 99%
“…In recent years, many studies have focused on VR as a tool for creativity and it is generally considered to be beneficial for creative activities (e.g. [3], [29]). VR Sketching software would be more effective than tablet for creative sketching, as VR would support more flow and task motivation of the users [18].…”
Section: Immersive Sketchingmentioning
confidence: 99%