2018
DOI: 10.1145/3267340
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Effects of Virtual Reality Properties on User Experience of Individuals with Autism

Abstract: In recent years, virtual reality (VR) has been become a popular training tool for individuals with Autism Spectrum Disorder (ASD). Although VR was proven to be a promising tool for individuals with ASD, effects of VR properties or attributes of user interfaces designed for VR on user experience is still an unexplored area. In this study, we explore effects of five attributes of user interfaces designed for VR on user experience of high-functioning individuals with Autism Spectrum Disorder (HFASD): instruction … Show more

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Cited by 16 publications
(11 citation statements)
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“…This includes the application of ergonomic principles and human-centered design that maximizes accessibility and involves users and other stakeholders in an iterative development process [35,36]. Concerning virtual worlds, standard UX heuristics remain crucial [37], although some VR-specific components such as sense of control and multimodal interaction warrant additional consideration, as they have been shown to affect UX [38,39] and may be especially important in potential future multiuser scenarios and in users with neurological disorders [40].…”
Section: User Feasibilitymentioning
confidence: 99%
“…This includes the application of ergonomic principles and human-centered design that maximizes accessibility and involves users and other stakeholders in an iterative development process [35,36]. Concerning virtual worlds, standard UX heuristics remain crucial [37], although some VR-specific components such as sense of control and multimodal interaction warrant additional consideration, as they have been shown to affect UX [38,39] and may be especially important in potential future multiuser scenarios and in users with neurological disorders [40].…”
Section: User Feasibilitymentioning
confidence: 99%
“…Además, se constató que el sistema puede ser una herramienta eficaz para descubrir rápidamente las características y habilidades de un participante y adaptarse a ellas. Asimismo, Bozgeyikli, et al, (2018) exploraron, a través de un sistema de RVI, los efectos en el alumnado con TEA de diversos atributos de las interfaces de usuario para la aceptación de este instrumento, como la fidelidad visual que guarda el entorno virtual con respecto al real, los métodos de instrucción, el zoom de la vista, el desorden y el movimiento. Se llegó a la conclusión que es más conveniente utilizar instrucciones animadas, evitar las instrucciones verbales, utilizar una baja fidelidad visual y un zoom de vista normal, y no utilizar desorden, ni movimiento.…”
Section: 4-investigaciones Previas Sobre La Aplicación De La Realidad...unclassified
“…Recent reductions in hardware costs and the potential for increased access have boosted interest in information and communication technologies (ICT) for teaching adaptive skills to individuals with ASD (Beaumont and Sofronoff, 2008; Durkin, 2010; Grynszpan et al , 2014; Knight et al , 2013; Parsons, 2016). People with ASD tend to express a strong affinity for technology (Bozgeyikli et al , 2018) and respond positively to visual stimuli, use of visual cues and instruction that digital interfaces can provide (Reed et al , 2011). ICTs provide opportunities for learning in controlled contexts devoid of nuanced social customs, which individuals with ASD may have challenges navigating (Grynszpan et al , 2014).…”
Section: Related Workmentioning
confidence: 99%
“…The literature points to a number of potential benefits of VR for individuals with ASD such as predictability; structure; customizable task complexity; control; realism; immersion; automation of feedback, assessment, reinforcement; etc. (Bozgeyikli et al , 2018; Bozgeyikli, et al , 2018). In addition to this, VR could increase access to services by overcoming barriers such as distance, cost and limited access to providers (Zhang et al , 2018).…”
Section: Introductionmentioning
confidence: 99%