2023
DOI: 10.21203/rs.3.rs-3234891/v1
|View full text |Cite
Preprint
|
Sign up to set email alerts
|

Efficacy of active and passive virtual reality distraction during local anesthesia in children 

Abstract: Objective The aim of this study is to compare active distraction (playing video games) and passive distraction (watching cartoon videos) using a Virtual Reality (VR) device, in reducing pain associated with local anesthesia injection in children. Materials and methods This double-blind RCT included 82 healthy children (6–10 years old) who were divided equally into active distraction (AD) and passive distraction (PD) groups. Pain was assessed during and after the IANB injection using Wong-Baker FACES ® pain r… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...

Citation Types

0
0
0

Publication Types

Select...

Relationship

0
0

Authors

Journals

citations
Cited by 0 publications
references
References 30 publications
0
0
0
Order By: Relevance

No citations

Set email alert for when this publication receives citations?