Abstract:Objective
The aim of this study is to compare active distraction (playing video games) and passive distraction (watching cartoon videos) using a Virtual Reality (VR) device, in reducing pain associated with local anesthesia injection in children.
Materials and methods
This double-blind RCT included 82 healthy children (6–10 years old) who were divided equally into active distraction (AD) and passive distraction (PD) groups. Pain was assessed during and after the IANB injection using Wong-Baker FACES ® pain r… Show more
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