2023
DOI: 10.1186/s12984-023-01218-4
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Efficacy of integrating a semi-immersive virtual device in the HABIT-ILE intervention for children with unilateral cerebral palsy: a non-inferiority randomized controlled trial

Abstract: Background The implementation of virtual devices can facilitate the role of therapists (e.g., patient motivation, intensity of practice) to improve the effectiveness of treatment for children with cerebral palsy. Among existing therapeutic devices, none has been specifically designed to promote the application of principles underlying evidence-based motor skill learning interventions. Consequently, evidence is lacking regarding the effectiveness of virtual-based sessions in motor function rehab… Show more

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Cited by 7 publications
(4 citation statements)
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“…The feasibility, effectiveness, and significant non-inferiority of VR treatment compared to non-VR treatment were confirmed by Saussez et al [36] in an RCT where 40 children with hemiparetic CP (20 in the experimental group, undergoing HABIT-ILE therapy in association with semi-immersive virtual reality (REAtouch), and 20 in the control group, undergoing therapy only with HABIT-ILE, showed significant improvements in gross motor function and ambulation. The REAtouch intervention showed significant improvements in the less affected hand, while the HABIT-ILE intervention showed significant improvements in the more affected hand.…”
Section: Key Findingmentioning
confidence: 75%
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“…The feasibility, effectiveness, and significant non-inferiority of VR treatment compared to non-VR treatment were confirmed by Saussez et al [36] in an RCT where 40 children with hemiparetic CP (20 in the experimental group, undergoing HABIT-ILE therapy in association with semi-immersive virtual reality (REAtouch), and 20 in the control group, undergoing therapy only with HABIT-ILE, showed significant improvements in gross motor function and ambulation. The REAtouch intervention showed significant improvements in the less affected hand, while the HABIT-ILE intervention showed significant improvements in the more affected hand.…”
Section: Key Findingmentioning
confidence: 75%
“…Our review demonstrates how immersive VR can be used in children with CP for a wide range of outcomes: motor (large motor, posture and walking, dexterity, symmetry of bimanual movements) and cognitive (visuo-spatial skills, planning skills, perceptual organization, visuo-motor coordination and self-control, rather than visuospatial memory), as well as non-cognitive/non-motor outcomes such as composition, such as increase in height, lean mass, and skeletal muscle mass [23][24][25][26][27][28][29][30][31][32][33][34][35][36].…”
Section: Discussionmentioning
confidence: 99%
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