2024
DOI: 10.1186/s12888-024-05563-z
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Efficacy of virtual reality-based training programs and games on the improvement of cognitive disorders in patients: a systematic review and meta-analysis

Khadijeh Moulaei,
Hamid Sharifi,
Kambiz Bahaadinbeigy
et al.

Abstract: Introduction Cognitive impairments present challenges for patients, impacting memory, attention, and problem-solving abilities. Virtual reality (VR) offers innovative ways to enhance cognitive function and well-being. This study explores the effects of VR-based training programs and games on improving cognitive disorders. Methods PubMed, Scopus, and Web of Science were systematically searched until May 20, 2023. Two researchers selected and extract… Show more

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Cited by 7 publications
(1 citation statement)
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“…This is more often experienced by immersive VE participants, and very rarely by non-immersive VR users ( Venkatakrishnan et al, 2023 ; Sokołowska, 2024 ). Despite these (a) unfavorable effects ( Drazich et al, 2023 ; Dopsaj et al, 2024 ), but also (b) the lack of standardization of virtual tools/environments ( Kourtesis et al, 2021 ; Porffy et al, 2022 ; Kim et al, 2023 ; Holmqvist et al, 2024 ), (c) researching to prepare recommendations for the use of VR in specific patient populations ( Juras et al, 2019 ; Brassel et al, 2021 ; Liu et al, 2022 ; Rodríguez-Almagro et al, 2024 ), (d) discussing emerging user data protection/privacy issues and ethical dilemmas ( Segkouli et al, 2023 ; Goldstein et al, 2024 ; Rudschies and Schneider, 2024 ), researchers and clinicians/physiotherapists highlight the enormous potential of innovative technologies ( Jonson et al, 2021 ; Bateni et al, 2024 ; Moulaei et al, 2024 ). Today’s societies are aging at a very rapid pace, which necessitates measures to support the elderly in preventing falls and their serious consequences, including exercising cognitive function in progressive senile dementia ( Barbaccia et al, 2022 ; Yang J. G. et al, 2022 ; Buele et al, 2023 ; Ren et al, 2024 ; Siette et al, 2024 ; Tortora et al, 2024 ; Wilf et al, 2024 ) – these actions are the future of modern clinical practice in (neuro)geriatrics.…”
Section: Introductionmentioning
confidence: 99%
“…This is more often experienced by immersive VE participants, and very rarely by non-immersive VR users ( Venkatakrishnan et al, 2023 ; Sokołowska, 2024 ). Despite these (a) unfavorable effects ( Drazich et al, 2023 ; Dopsaj et al, 2024 ), but also (b) the lack of standardization of virtual tools/environments ( Kourtesis et al, 2021 ; Porffy et al, 2022 ; Kim et al, 2023 ; Holmqvist et al, 2024 ), (c) researching to prepare recommendations for the use of VR in specific patient populations ( Juras et al, 2019 ; Brassel et al, 2021 ; Liu et al, 2022 ; Rodríguez-Almagro et al, 2024 ), (d) discussing emerging user data protection/privacy issues and ethical dilemmas ( Segkouli et al, 2023 ; Goldstein et al, 2024 ; Rudschies and Schneider, 2024 ), researchers and clinicians/physiotherapists highlight the enormous potential of innovative technologies ( Jonson et al, 2021 ; Bateni et al, 2024 ; Moulaei et al, 2024 ). Today’s societies are aging at a very rapid pace, which necessitates measures to support the elderly in preventing falls and their serious consequences, including exercising cognitive function in progressive senile dementia ( Barbaccia et al, 2022 ; Yang J. G. et al, 2022 ; Buele et al, 2023 ; Ren et al, 2024 ; Siette et al, 2024 ; Tortora et al, 2024 ; Wilf et al, 2024 ) – these actions are the future of modern clinical practice in (neuro)geriatrics.…”
Section: Introductionmentioning
confidence: 99%