Proceedings of the 2007 International Conference on Computer Systems and Technologies - CompSysTech '07 2007
DOI: 10.1145/1330598.1330615
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Efficiency of parallel minimax algorithm for game tree search

Abstract: The paper investigates the efficiency of parallel minimax algorithms for search in a game tree. The game used as a case study is a tic-tac-toe. The suggested parallel computational model exploits tree partitioning at width for each level of the game tree and is based on combination of the parallel algorithmic paradigms "manager-workers" and "asynchronous iterations". Performance comparison has been made for hybrid (multilevel,) flat and multithreaded parallel programming models. Speedup and efficiency as well… Show more

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Cited by 15 publications
(12 citation statements)
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“…In fact, many computer games can be solved by the above procedure similarly. Representative methods include minimax algorithm, [3] and its variant [9], and negamax algorithm with alpha-beta pruning, [20]. Here, the negamax algorithm with alpha-beta pruning is shown in Algorithm 1.…”
Section: The Problemmentioning
confidence: 99%
“…In fact, many computer games can be solved by the above procedure similarly. Representative methods include minimax algorithm, [3] and its variant [9], and negamax algorithm with alpha-beta pruning, [20]. Here, the negamax algorithm with alpha-beta pruning is shown in Algorithm 1.…”
Section: The Problemmentioning
confidence: 99%
“…The classical algorithm of game tree search is minimax [2] algorithm and its variants [6], especially negamax algorithm. For most of games such as Go [27], Chess [24] or Connect6 [32], whose game tree complexity is much more than 124 10 and at least EXPTIME-complete problems, we cannot search the game tree completely because of its exponential growth of space complexity.…”
Section: Amentioning
confidence: 99%
“…Meanwhile, for the game treeT , we have that most of the calculating nodes in game tree are leaves. From (1),(2) and(3), we can get…”
mentioning
confidence: 99%
“…Third, comparing the modified GPU algorithm with previous parallel algorithms based on threads on CPU and iterative dependence algorithm on GPU. Fourth, analyzing the performance measures for the sequential CPU, parallel CPU using threads [5], parallel GPU using iterative dependence [6] [7] [8] and dynamic parallelism [9].…”
Section: Introductionmentioning
confidence: 99%