2014
DOI: 10.1002/cav.1571
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Efficient and effective cage generation by region decomposition

Abstract: Cage-baseddeformation has become a popular method for shape deformation in computer graphics and animation. To edit a shape first requires a cage to be built to envelop the target model which is a tedious work by manual approaches. In this paper, we develop an automatic method to generate the cage for a model using voxelization based decomposition. We first voxelize the input model, and then use the seed filling algorithm to group the inner voxels. By dilating the inner voxel groups, we decompose the model int… Show more

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Cited by 10 publications
(5 citation statements)
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References 34 publications
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“…As these properties only loosely define the requirements for a high‐quality cage, the quality of the cage needs to be evaluated in light of each use case. In order to allow for the comparison of cages, X ian et al [XLX15] present a quality metric for cages: …”
Section: Cagesmentioning
confidence: 99%
See 2 more Smart Citations
“…As these properties only loosely define the requirements for a high‐quality cage, the quality of the cage needs to be evaluated in light of each use case. In order to allow for the comparison of cages, X ian et al [XLX15] present a quality metric for cages: …”
Section: Cagesmentioning
confidence: 99%
“…For fast computation of coarse cages, X ian et al [XLX15] present a voxelization‐based region decomposition with subsequent simplification. The method relies on a voxel grid of the model's OBB.…”
Section: Cagesmentioning
confidence: 99%
See 1 more Smart Citation
“…The first thing of CBD is cage generation which can be divided into two kinds, automatic and user interactive. Automatic methods are typically completely geometric including mesh simplification [169,170,171,172] and voxelization [173,174]. But these methods tend to produce imperfect cages or sometimes fail.…”
Section: Cage Predictionmentioning
confidence: 99%
“…The first thing of CBD is cage generation which can be divided into two kinds, automatic and user interactive. Automatic methods are typically completely geometric including mesh simplification [162,163,164,165] and voxelization [166,167]. But these methods tend to produce imperfect cages or sometimes fail.…”
Section: Cage Predictionmentioning
confidence: 99%