2010 23rd SIBGRAPI Conference on Graphics, Patterns and Images 2010
DOI: 10.1109/sibgrapi.2010.40
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Efficient Approximate Visibility of Point Sets on the GPU

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Cited by 3 publications
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“…A popular alternative is to use splatting methods [SP04], where each point is rendered affecting a small region of the screen, typically using a gaussian blot. The correct visibility is ensured by traversing the point cloud from back to front or using the z-buffer [TC10]. Another interesting idea is to use multi-resolution reconstruction filters for 'filling out' the spaces between points [MKC08].…”
Section: Related Workmentioning
confidence: 99%
“…A popular alternative is to use splatting methods [SP04], where each point is rendered affecting a small region of the screen, typically using a gaussian blot. The correct visibility is ensured by traversing the point cloud from back to front or using the z-buffer [TC10]. Another interesting idea is to use multi-resolution reconstruction filters for 'filling out' the spaces between points [MKC08].…”
Section: Related Workmentioning
confidence: 99%