2016
DOI: 10.1002/cav.1716
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Efficient construction of bounding volume hierarchies into a complete octree for ray tracing

Abstract: This paper proposes an efficient construction scheme for bounding volume hierarchies based on a complete tree. This construction offers up to 4 faster construction times than binned-surface area heuristic and offers competitive ray traversal performance. The construction is fully parallelized on x86 CPU architectures; it takes advantage of the eight-wide vector units and exploits the advance vector extensions available for current x86 CPU architectures. Additionally, this work presents a clustering algorithm f… Show more

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