2021
DOI: 10.1016/j.ins.2020.08.123
|View full text |Cite
|
Sign up to set email alerts
|

Efficient human motion prediction using temporal convolutional generative adversarial network

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
1
1

Citation Types

0
34
0

Year Published

2021
2021
2024
2024

Publication Types

Select...
5
2
2

Relationship

0
9

Authors

Journals

citations
Cited by 71 publications
(34 citation statements)
references
References 12 publications
0
34
0
Order By: Relevance
“…Completing this task not only is very time-consuming but also requires the animator to be experienced, which greatly limits the development of virtual character dance animation. erefore, a successful dance synthesis algorithm can be useful in areas such as music-assisted dance teaching [5][6][7], audio-visual game character movement generation [8,9], human behavior research [10][11][12][13], and virtual reality.…”
Section: Introductionmentioning
confidence: 99%
“…Completing this task not only is very time-consuming but also requires the animator to be experienced, which greatly limits the development of virtual character dance animation. erefore, a successful dance synthesis algorithm can be useful in areas such as music-assisted dance teaching [5][6][7], audio-visual game character movement generation [8,9], human behavior research [10][11][12][13], and virtual reality.…”
Section: Introductionmentioning
confidence: 99%
“…To address this limitation, several methods have attempted to better model the distribution of valid motions. In this context, [20] integrates adversarial training to enforce frame-wise geometric plausibility and sequence-wise coherence; [50] uses a GAN with several discriminators that operates on input sequences with masked joints and learns to inpaint the missing information; [14] exploits a similar GAN but uses spectral normalization to perform temporal attention; [61] formulates motion prediction as a generative adversarial imitation learning task to focus on shorter sequences by breaking long ones into small chunks. In contrast to the previous methods that generate a single future prediction, several GAN-and VAE-based methods aim to produce multiple diverse future motion sequences [4,5,8,29,42,67,68].…”
Section: Single-actor Motion Predictionmentioning
confidence: 99%
“…What's more, these networks neglect the inner-frame kinematic dependencies between body joints. Generative adversarial networks [53,10,21,12,6,44,23] are deemed to generate realistic data whose pattern is similar to the training data. Nevertheless, they are vulnerable and require skillful training.…”
Section: Related Workmentioning
confidence: 99%
“…Lots of prior efforts with Convolutional Neural Networks (CNNs) [49,28], Recurrent Neural Networks (RNNs) [9,34,41,42,37,11,5,2], and Generative Adversarial Networks (GANs) [53,10,21,12,6,44,23], have been made for tackling the challenging task. However, they neglect the inner-frame kinematic dependencies between body joints.…”
Section: Introductionmentioning
confidence: 99%