2015
DOI: 10.1007/s11042-015-2896-7
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Efficient kd-tree construction for ray tracing using ray distribution sampling

Abstract: Although regarded as a standard heuristic for constructing a kd-tree, Surface Area Heuristic (SAH) suffers from degrading traversal performance as well as unnecessary acceleration structure construction due to its assumption of uniform ray distribution. In this paper, first, we propose a Grid based Ray Distribution Heuristic (GRDH) to construct a high quality kd-tree. The information of ray distribution is sampled and recorded in a sparse grid, which is also utilized to partition primitives efficiently. The he… Show more

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