Figure 1: Planar shapes segmentation and virtual roaming. From the sampled scanned point clouds, the planar shapes of indoor scene (such as floor, walls, ceilings, etc.) have been finely segmentation. Subsequently, the indoor scene is represented by only fewer number of planar patches and the digital model with texture is imported to Unity 3D to enable members of the public virtually experience the space.
AbstractThe use of a terrestrial laser scanner (TLS) has become a popular technique for the acquisition of 3D scenes in architecture and design. Surface reconstruction is used to generate a digital model from the acquired point clouds. However, the model often consists of excessive data, limiting real-time user experiences that make use of the model. In this study, we present a coarse to fine planar shape segmentation method for indoor point clouds, which results in the digital model of an indoor scene being represented by a small number of planar patches. First, the Gaussian map and region growing techniques are used to coarsely segment the planar shape from sampled point clouds. Then, the best-fit-plane is calculated by random sample consensus (RANSAC), avoiding the negative impact of outliers. Finally, the refinement of planar shape is produced by projecting point clouds onto the corresponding bestfit-plane. Our method has been demonstrated to be robust towards noise and outliers in the scanned point clouds and overcomes the limitations of over-and under-segmentation. We have tested our system and algorithms on real datasets and experiments show the reliability of the proposed method against existing region-growing methods.