2024
DOI: 10.1145/3651285
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Efficient Particle-Based Fluid Surface Reconstruction Using Mesh Shaders and Bidirectional Two-Level Grids

Yuki Nishidate,
Issei Fujishiro

Abstract: In this paper, we introduce a novel method for particle-based fluid surface reconstruction that incorporates mesh shaders for the first time. This approach eliminates the need to store triangle meshes in a GPU's global memory, resulting in a significant reduction in the amount of memory needed. Furthermore, our method employs a bidirectional two-level uniform grid, which not only accelerates the computationally expensive stage of surface cell detection but also effectively addresses the issue of vertex overflo… Show more

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