2011
DOI: 10.1109/tvcg.2010.96
|View full text |Cite
|
Sign up to set email alerts
|

Efficient Rasterization for Outdoor Radio Wave Propagation

Abstract: Abstract-Conventional beam tracing can be used for solving global illumination problems. It is an efficient algorithm and performs very well when implemented on the GPU. This allows us to apply the algorithm in a novel way to the problem of radio wave propagation. The simulation of radio waves is conceptually analogous to the problem of light transport. We use a custom, parallel rasterization pipeline for creation and evaluation of the beams. We implement a subset of a standard 3D rasterization pipeline entire… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
8
0

Year Published

2015
2015
2023
2023

Publication Types

Select...
6
2
1

Relationship

0
9

Authors

Journals

citations
Cited by 22 publications
(9 citation statements)
references
References 31 publications
0
8
0
Order By: Relevance
“…Typical wave effects like edge diffraction are added to the model. This approximation still delivers quite precise results as shown by Maurer [6], Moser et al [7] and Schmitz et al [11,12,13].…”
Section: Related Workmentioning
confidence: 63%
“…Typical wave effects like edge diffraction are added to the model. This approximation still delivers quite precise results as shown by Maurer [6], Moser et al [7] and Schmitz et al [11,12,13].…”
Section: Related Workmentioning
confidence: 63%
“…The concept of a reception sphere is usually needed to detect rays passing by the receivers [16], [17]. The algorithms from this group refer to the principle as ray launching [18], ray shooting and bouncing (SBR) [19], pincushion method [20] or more elaborated ray-tube [21] and beam tracing [22], the latter aggregating rays to reduce computational complexity and effectively converging to the second approach, known as the method of images [23]. Hybrid methods [24] and Gaussian beam tracking [25] are building on the further improvements of image theory.…”
Section: B Geometrical Opticsmentioning
confidence: 99%
“…The algorithms from this group refer to the principle as ray launching [12], pincushion method [13], or ray shooting and bouncing (SBR) [14], which is also a designation used in this article. The second approach aggregates traced rays as ray tubes [15] or beams [16] in order to reduce computational complexity. Finally, the third RF ray-tracing approach [17] goes the furthest by using entire scene surfaces as ray aggregation units.…”
Section: Rf Ray-tracingmentioning
confidence: 99%