2021
DOI: 10.1007/s00371-021-02197-0
|View full text |Cite
|
Sign up to set email alerts
|

Efficient real-time dynamic diffuse global illumination using signed distance fields

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1

Citation Types

0
2
0

Year Published

2022
2022
2024
2024

Publication Types

Select...
3
2

Relationship

0
5

Authors

Journals

citations
Cited by 6 publications
(2 citation statements)
references
References 14 publications
0
2
0
Order By: Relevance
“…These methods rely on encoding transport using textures (lightmaps) which involves important choices surrounding discretization and representation using bases. Recent trends in realtime global illumination also show the implicit usage of low rank approximations of T in the form of basis functions [Koskela et al 2019] or probes [Hu et al 2021;Majercik et al 2019]. Another recent area is the use of neural networks to encode radiance in a scene [Mildenhall et al 2020], for which the impact of discretization (sampling) is not well studied.…”
Section: Discussionmentioning
confidence: 99%
“…These methods rely on encoding transport using textures (lightmaps) which involves important choices surrounding discretization and representation using bases. Recent trends in realtime global illumination also show the implicit usage of low rank approximations of T in the form of basis functions [Koskela et al 2019] or probes [Hu et al 2021;Majercik et al 2019]. Another recent area is the use of neural networks to encode radiance in a scene [Mildenhall et al 2020], for which the impact of discretization (sampling) is not well studied.…”
Section: Discussionmentioning
confidence: 99%
“…Introduction of HWRT thus becomes a complex balancing exercise where engineers need to maintain the required frame-rates by designing algorithms that use small numbers of HWRT queries. When a rendering technique requires more ray queries, or the target platform does not support HWRT, many authors propose tracing against a distance field representation of the scene instead [Hu et al 2021]. While this is much faster, artefacts and inaccuracies are introduced as we now no longer trace against the true scene surface.…”
Section: Introduction and Related Workmentioning
confidence: 99%