2015
DOI: 10.1109/tmc.2014.2321401
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Efficient Resource Allocation of Mobile Multi-View 3D Videos with Depth-Image-Based Rendering

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Cited by 6 publications
(8 citation statements)
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References 36 publications
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“…The transmission system adopts feedback for viewpoint requests, and the texture and depth streams are transmitted to each viewer individually. A similar transmission system is adopted in [9], in which multiple multiview 3-D videos are transmitted to multiple viewers. A game-theoretical framework is developed to efficiently allocate resources to the different multiview streams.…”
Section: A Related Workmentioning
confidence: 99%
See 1 more Smart Citation
“…The transmission system adopts feedback for viewpoint requests, and the texture and depth streams are transmitted to each viewer individually. A similar transmission system is adopted in [9], in which multiple multiview 3-D videos are transmitted to multiple viewers. A game-theoretical framework is developed to efficiently allocate resources to the different multiview streams.…”
Section: A Related Workmentioning
confidence: 99%
“…Furthermore, the FTV broadcast system presented in [7] still requires feedback channels and transmits FTV data on different networks and hence may suffer from time synchronization issues. Other studies focus on FTV transmission over unreliable wireless channels [8] and on efficient resource allocation between multiview streams [9]. In these cases, although the mobile terminals receive texture and depth data to render the desired viewpoint, these methods require feedback and a separate stream for each viewer, rendering such frameworks inappropriate for broadcast transmission.…”
Section: Introductionmentioning
confidence: 99%
“…Most of studies based on DIBR in recent years is some improvements based on the framework proposed Do [24], for example, depth image preprocessing [27], improved hole-filling algorithm [28], allocation of resources [9], and parallelization acceleration. So in this experiment, we selected a DIBR synthesis algorithm proposed by Do [24].…”
Section: Experiments 2: Simulated Datasetmentioning
confidence: 99%
“…The holes [2,3], artifacts [4,5], deformation [6], and abnormal edge [7] will appear after image warping; repair works for these issues, such as inpainting, have high computational complexity. Although there are a lot of recent work on improving imaging quality in real time [8], Ho [9] and Xiao [10] reduced the computational complexity and improved operational efficiency in their work but still cannot achieve real-time performance. Mori [11] and Zinger [12] enhanced imaging quality in their work but further increased computational complexity.…”
Section: Introductionmentioning
confidence: 99%
“…Here, , The logarithmic function is used to describe the user satisfaction related to bandwidth [14]. Then, we have , , ,…”
Section: B Utility Functionsmentioning
confidence: 99%