2007
DOI: 10.1145/1276377.1276438
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Efficient simulation of inextensible cloth

Abstract: Many textiles do not noticeably stretch under their own weight. Unfortunately, for better performance many cloth solvers disregard this fact. We propose a method to obtain very low strain along the warp and weft direction using Constrained Lagrangian Mechanics and a novel fast projection method. The resulting algorithm acts as a velocity filter that easily integrates into existing simulation code.

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Cited by 200 publications
(71 citation statements)
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“…external forces have to be taken into account such as body kinematics, body surface friction, interpenetration, etc [9,8,4,16]. Note that several models have been integrated in commercial solutions (e.g., Unreal Engine APEX Cloth/Nvidia NvCloth, Unity Cloth, Maya nCloth, MarvelousDesigner, OptiTex, etc.)…”
Section: Related Workmentioning
confidence: 99%
“…external forces have to be taken into account such as body kinematics, body surface friction, interpenetration, etc [9,8,4,16]. Note that several models have been integrated in commercial solutions (e.g., Unreal Engine APEX Cloth/Nvidia NvCloth, Unity Cloth, Maya nCloth, MarvelousDesigner, OptiTex, etc.)…”
Section: Related Workmentioning
confidence: 99%
“…3D clothing models. Much of the work in the field of clothing modeling is focused on how to make simulation faster [9,30], particularly by adding realistic wrinkles to low-resolution simulations [20,22]. Other approaches have focused on taking off-line simulations and learning data driven models from them [7,13,22,44,49].…”
Section: D Models Of People In Clothingmentioning
confidence: 99%
“…Several approximations have been proposed, from simple spring-mass systems able to capture stretching and bending modes at first order, to Discrete Rod Models 47 that accurately capture dynamics in three-dimensional space, accounting for various modes of deformation. The graphics community has been most active in this area, where the use of Cosserat model 48 and its (far more popular) unstretchable and unshearable counterpart, the Kirchoff model 49 , have led to realistic simulations of elastic ribbons 50,51 , woven cloth 52,53 (Fig. 6d), entangled hair and fibers 51,54 (Fig.…”
Section: Materials Design and Role Of Simulationsmentioning
confidence: 99%