2017
DOI: 10.5201/ipol.2017.171
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Efros and Freeman Image Quilting Algorithm for Texture Synthesis

Abstract: Exemplar-based texture synthesis is defined as the process of generating, from an input texture sample, new texture images that are perceptually equivalent to the input. Efros and Freeman's method is a non-parametric patch-based method which computes an output texture image by quilting together patches taken from the input sample. The main innovation of their work relies in the stitching technique which significantly reduces the transition effect between patches. In this paper, we propose a detailed analysis a… Show more

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Cited by 16 publications
(6 citation statements)
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“…More severe failure cases are shown in the supplementary material (see also the original papers on Gaussian textures [GGM11b, GGM11a]). Regarding the quality of the output textures, let us mention that texton noise outputs do not contain verbatim copy areas contrary to most tiling procedures (see the supplementary material for a comparison with the patch‐based image quilting algorithm [EF01] using the implementation of [RG16]).…”
Section: Resultsmentioning
confidence: 99%
“…More severe failure cases are shown in the supplementary material (see also the original papers on Gaussian textures [GGM11b, GGM11a]). Regarding the quality of the output textures, let us mention that texton noise outputs do not contain verbatim copy areas contrary to most tiling procedures (see the supplementary material for a comparison with the patch‐based image quilting algorithm [EF01] using the implementation of [RG16]).…”
Section: Resultsmentioning
confidence: 99%
“…32 images with a combination of low, average and high target detectabilities were run in a pilot experiment with two participants to select the final set of backgrounds. Randomized backgrounds were created by expanding the original texture image using texture quilting 40 and then cropping a random 666×666 pixel patch. Backgrounds subtended 15×15 degrees visual angle on a gray background with a luminance equal to the mean luminance of the stimuli.…”
Section: /10mentioning
confidence: 99%
“…To ensure the universality of the algorithm, the similarity of B ′ to A ′ is defined by λ = )(1 ||info false( A false) info false( B false) info false( A false) × 100 % . Let λ 0 be the minimal similarity value, thus according to (5), the similarity of a new image block to the synthesised region should conform to λ > λ 0 , and the range of the required feature information on the corresponding edge is as follows: λ 0 info false( A false) info false( B false) false( 2 λ false) info false( A false) . When the image is synthesised, firstly the size of the target image is determined, and then the first image block is randomly selected in the database and placed in the upper left corner. Afterwards, the image blocks are placed in the scanning order [36] with required feature information that is searched in the database according to (6). Finally, the selected image blocks are copied to the designated area and stitched to the synthesised area by Dijkstra algorithm.…”
Section: Generation Of Label Imagementioning
confidence: 99%