2009
DOI: 10.1007/978-3-642-03697-2_4
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EGameDesign: Guidelines for Enjoyment and Knowledge Enhancement

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Cited by 1 publication
(2 citation statements)
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“…Most frameworks are theoretically grounded in literature for a pedagogical base and game design principals. Some of the pedagogical theories used include Blooms taxonomy, Piaget's schemes and Gagne's events of instruction, Vygotsky zones of proximal development, experiential learning theory and instructional design principals [4,15,16,31].…”
Section: Rq2mentioning
confidence: 99%
See 1 more Smart Citation
“…Most frameworks are theoretically grounded in literature for a pedagogical base and game design principals. Some of the pedagogical theories used include Blooms taxonomy, Piaget's schemes and Gagne's events of instruction, Vygotsky zones of proximal development, experiential learning theory and instructional design principals [4,15,16,31].…”
Section: Rq2mentioning
confidence: 99%
“…However, it has been a constant challenge for educational game designers to understand the different aspects embedded in gamebased learning [1]. Lately, several researchers have proposed design frameworks/ models/ guidelines to guide educational game design [2][3][4][5][6][7][8][9][10][11][12][13][14][15][16]. According to Neil [17] usually all proposed design models tend to communicate some core foundational elements, yet they differ in their approach and results.…”
Section: Introductionmentioning
confidence: 99%