2022
DOI: 10.56048/mqr20225.6.4.2022.621-645
|View full text |Cite
|
Sign up to set email alerts
|

El uso de herramientas tecnológicas en el aprendizaje de lengua y literatura en estudiantes de segundo de básica.

Abstract: El objeto de la presente investigación es el de analizar la utilización de la tecnología en la enseñanza y aprendizaje de la asignatura de Lengua y la Literatura por parte de los estudiantes de segundo año de básica en la Unidad Educativa Juan Montalvo del cantón Portoviejo, provincia de Manabí en el periodo comprendido entre el 2020 al 2022. Para ello, se utilizó una muestra de 2 docentes y 30 estudiantes, los resultados permitieron determinar que la infraestructura de la escuela carece de los equipos … Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2

Citation Types

0
1
0
1

Year Published

2023
2023
2024
2024

Publication Types

Select...
2

Relationship

0
2

Authors

Journals

citations
Cited by 2 publications
(2 citation statements)
references
References 3 publications
0
1
0
1
Order By: Relevance
“…In this context, the use of interactive games in the area of Language and Literature emerges as an effective pedagogical strategy, capable of providing a dynamic and stimulating educational environment (Ponce and Vélez, 2023). Despite the growing evidence supporting the effectiveness of interactive games in the teaching of Language and Literature (Moreira and Caicedo, 2022), the implementation of these tools in the educational setting presents specific challenges and opportunities (Vega et al, 2020). The lack of understanding about the variety of games available, their alignment with curricular objectives and, in particular, their effective integration into the teaching-learning process (Martín-Ferrer et al, 2022) constitute key aspects that deserve further exploration.…”
Section: Introductionmentioning
confidence: 99%
“…In this context, the use of interactive games in the area of Language and Literature emerges as an effective pedagogical strategy, capable of providing a dynamic and stimulating educational environment (Ponce and Vélez, 2023). Despite the growing evidence supporting the effectiveness of interactive games in the teaching of Language and Literature (Moreira and Caicedo, 2022), the implementation of these tools in the educational setting presents specific challenges and opportunities (Vega et al, 2020). The lack of understanding about the variety of games available, their alignment with curricular objectives and, in particular, their effective integration into the teaching-learning process (Martín-Ferrer et al, 2022) constitute key aspects that deserve further exploration.…”
Section: Introductionmentioning
confidence: 99%
“…Este déficit conduce a una escasa motivación para emplear estas herramientas, lo que resulta en un aprendizaje poco significativo (Adoumieh, 2021). La limitada comprensión de estas herramientas tecnológicas también contribuye a que los estudiantes adquieran conocimientos a través de la memorización y la repetición, dando lugar a clases monótonas y carentes de innovación (Macías & Acuña, 2022).…”
Section: Introductionunclassified