2013 IEEE International Conference on Computer Vision 2013
DOI: 10.1109/iccv.2013.65
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Elastic Fragments for Dense Scene Reconstruction

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Cited by 90 publications
(57 citation statements)
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“…But the approach is in a strictly offline framework. Similar to work also done by Zhou et al, 18 the approach tries to deal with both noise error and camera distortion. The approach achieves high fidelity reconstruction by generating 3-D models of local fragments first, and then deforming the local fragments to align with each other.…”
Section: Related Workmentioning
confidence: 68%
“…But the approach is in a strictly offline framework. Similar to work also done by Zhou et al, 18 the approach tries to deal with both noise error and camera distortion. The approach achieves high fidelity reconstruction by generating 3-D models of local fragments first, and then deforming the local fragments to align with each other.…”
Section: Related Workmentioning
confidence: 68%
“…This is in contrast to other dense reconstruction systems which don't strictly perform both tracking and mapping in real-time [18,19]. The approach we have developed in this paper is closer to the offline dense scene reconstruction system of Zhou et al than a traditional SLAM system in how it places much more emphasis on the accuracy of the reconstructed map over the estimated trajectory [27].…”
Section: Introductionmentioning
confidence: 69%
“…Zhou and Koltun [24] proposed an impressive offline 3D reconstruction method which focuses on preserving details of points of interest with high density values across RGB-D frames, and runs pose graph optimization to obtain globally consistent pose estimations for these points. Two other works by Zhou et al [25] and Choi et al [26] both detect smooth fragments as point of interest zones and attempt to maximize the consistency of corresponding points in fragments across frames using global optimization.…”
Section: Offline Rgb-d Reconstructionmentioning
confidence: 99%