Euler’s elastica energy regularizer, initially employed in mathematical and physical systems, has recently garnered much attention in image processing and computer vision tasks. Due to the non-convexity, non-smoothness, and high order of its derivative, however, the term has yet to be effectively applied in 3D reconstruction. To this day, the industry is still searching for 3D reconstruction systems that are robust, accurate, efficient, and easy to use. While implicit surface reconstruction methods generally demonstrate superior robustness and flexibility, the traditional methods rely on initialization and can easily become trapped in local minima. Some low-order variational models are able to overcome these issues, but they still struggle with the reconstruction of object details. Euler’s elastica term, on the other hand, has been found to share the advantages of both the TV regularization term and the curvature regularization term. In this paper, we aim to address the problems of missing details and complex computation in implicit 3D reconstruction by efficiently using Euler’s elastica term. The main contributions of this article can be outlined in three aspects. Firstly, Euler’s elastica is introduced as a regularization term in 3D point cloud reconstruction. Secondly, a new dual algorithm is devised for the proposed model, significantly improving solution efficiency compared to the commonly used TV model. Lastly, numerical experiments conducted in 2D and 3D demonstrate the remarkable performance of Euler’s elastica in enhancing features of curved surfaces during point cloud reconstruction. The reconstructed point cloud surface adheres more closely to the initial point cloud surface when compared to the classical TV model. However, it is worth noting that Euler’s elastica exhibits a lesser capability in handling local extrema compared to the TV model.