2017 19th Symposium on Virtual and Augmented Reality (SVR) 2017
DOI: 10.1109/svr.2017.14
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Electromyography and Augmented Reality for Motor Rehabilitation

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Cited by 4 publications
(3 citation statements)
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“…Among the projects aimed at the creation and testing of new technologies for neurorehabilitation, the BRAINN_VR research line is responsible for the areas of development in a) virtual and augmented reality interfaces [1,2,6,8,16,19,20] (immersive and nonimmersive virtual environments) associated with adapted physical activity and context physical and neurofunctional rehabilitation; b) wearable devices for sensing and body recognition associated with the control of virtual environments [3,7,9,12,14,15] (from gestural interaction) and; c) movement analysis solution to quantify the functional evolution and describe the motor behaviour associated with gestural interaction [4,5,17] (KinesiOS software). Figure 2 presents the environment's set-up for carrying out the tests.…”
Section: Introductionmentioning
confidence: 99%
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“…Among the projects aimed at the creation and testing of new technologies for neurorehabilitation, the BRAINN_VR research line is responsible for the areas of development in a) virtual and augmented reality interfaces [1,2,6,8,16,19,20] (immersive and nonimmersive virtual environments) associated with adapted physical activity and context physical and neurofunctional rehabilitation; b) wearable devices for sensing and body recognition associated with the control of virtual environments [3,7,9,12,14,15] (from gestural interaction) and; c) movement analysis solution to quantify the functional evolution and describe the motor behaviour associated with gestural interaction [4,5,17] (KinesiOS software). Figure 2 presents the environment's set-up for carrying out the tests.…”
Section: Introductionmentioning
confidence: 99%
“…Such initiatives include developing gesture recognition technologies from computer vision (body scanner) and sensing technologies (ultrasound and inertial units) (Figure 3). They aim to control (by gestural interaction) augmented and virtual reality interfaces with gerontology [13] (mental health) applications and neurofunctional recovery therapies [2,8,10,11,18] not limited to those specialities or pathologies. Also, contributing to training kinesiology specialists with assistive technologies related to virtual reality, especially in physiotherapy, occupational therapy, physical education and medicine (orthopaedics and physiatrics) courses.…”
Section: Introductionmentioning
confidence: 99%
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