2013
DOI: 10.1002/cad.20031
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Electronic Gaming and the Obesity Crisis

Abstract: Children and adolescents in the United States and in many countries are projected to have shorter life spans than their parents, partly because of the obesity crisis engulfing the developed world. Exposure to electronic media is often implicated in this crisis because media use, including electronic game play, may promote sedentary behavior and increase consumption of high-calorie foods and beverages that are low in nutritional value. Electronic games, however, may increase children’s physical activity and exp… Show more

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Cited by 32 publications
(21 citation statements)
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“…Some evidence suggests short-term promise for changing eating and increasing activity. 26 For example, a number of studies have demonstrated the potential of active video games to increase physical activity and/or reduce measures of obesity, 27 particularly when used as part of a more comprehensive weight-control program for overweight or obese children 28 or when played as a cooperative team. 29 However, there have been a limited number of randomized controlled trials, and most of these studies have been relatively short-term.…”
Section: Future Researchmentioning
confidence: 99%
“…Some evidence suggests short-term promise for changing eating and increasing activity. 26 For example, a number of studies have demonstrated the potential of active video games to increase physical activity and/or reduce measures of obesity, 27 particularly when used as part of a more comprehensive weight-control program for overweight or obese children 28 or when played as a cooperative team. 29 However, there have been a limited number of randomized controlled trials, and most of these studies have been relatively short-term.…”
Section: Future Researchmentioning
confidence: 99%
“…Early childhood plays a vital role in children’s development and health [ 14 ]. Evidence suggested that excessive screen media use could have positive [ 15 , 16 , 17 ] or negative effects [ 18 , 19 , 20 ] on young children’s health. Excessive screen media use could have positive effects including reducing the attention problem [ 21 ], increasing letter knowledge [ 22 ], and training learning abilities [ 3 , 23 ].…”
Section: Introductionmentioning
confidence: 99%
“…Owing to the high acceptance and widespread usage of digital games, children and adolescents seem to be a suitable target group for the serious gaming approach. Nevertheless, exposure to electronic gameplay may be associated with overweight and obesity because of its potential to increase sedentary behavior and consumption of energy-dense foods and beverages [23,24]. In addition, general and especially excessive use of digital devices is associated with negative effects such as school difficulties, sleep disturbance, depression, and Attention-Deficit/Hyperactivity Disorder [24-26].…”
Section: Introductionmentioning
confidence: 99%