2023
DOI: 10.3390/electronics12092078
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Elicitation of Content Layout Preferences in Virtual 3D Spaces Based on a Free Layout Creation Task

Abstract: Three-dimensional virtual reality (VR) environments, whether operating on desktop platforms or immersive screens, have been recognized for enabling novel and extremely engaging methods of interacting with digital content across various fields of application. Studies conducted over the past several years have also consistently suggested that utilizing 3D in contrast to 2D interfaces can lead to enhancements in multiple performance dimensions. These enhancements encompass better understanding and retention of in… Show more

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Cited by 10 publications
(6 citation statements)
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“…Based on our tentative conclusions from the first experiment (Section 4 ), and our prior experience in designing 3D spaces with custom layouts (see also [90] ), we performed the same experiment using a different VR space and a larger number of test subjects. Our goal was to use a second virtual space in the follow-up study that would more adequately address the following principles based on the idea that in the case of virtual spaces containing many visual details, the pupil measurements may have been particularly wide as a result of heightened arousal: The need for navigation and the amount of visual clutter should be limited in order to lower cognitive load The size of the documents should indicate their importance The arrangement of documents into clusters should allow the user to conclude that the content placed there form a content unit By creating the same layout for every subtopic, such that the content types are the same in corresponding locations in each case (with only the particular topic differing), users should be able to understand semantic relationships more quickly and at a lower cognitive load The digital content inside the virtual space should be displayed vertically or on panels that are only minimally tilted, as users have been shown to prefer vertical surfaces for documents [90] . …”
Section: Follow-up Experiments In a Second Vr Environmentmentioning
confidence: 99%
See 2 more Smart Citations
“…Based on our tentative conclusions from the first experiment (Section 4 ), and our prior experience in designing 3D spaces with custom layouts (see also [90] ), we performed the same experiment using a different VR space and a larger number of test subjects. Our goal was to use a second virtual space in the follow-up study that would more adequately address the following principles based on the idea that in the case of virtual spaces containing many visual details, the pupil measurements may have been particularly wide as a result of heightened arousal: The need for navigation and the amount of visual clutter should be limited in order to lower cognitive load The size of the documents should indicate their importance The arrangement of documents into clusters should allow the user to conclude that the content placed there form a content unit By creating the same layout for every subtopic, such that the content types are the same in corresponding locations in each case (with only the particular topic differing), users should be able to understand semantic relationships more quickly and at a lower cognitive load The digital content inside the virtual space should be displayed vertically or on panels that are only minimally tilted, as users have been shown to prefer vertical surfaces for documents [90] . …”
Section: Follow-up Experiments In a Second Vr Environmentmentioning
confidence: 99%
“…The digital content inside the virtual space should be displayed vertically or on panels that are only minimally tilted, as users have been shown to prefer vertical surfaces for documents [90] .…”
Section: Follow-up Experiments In a Second Vr Environmentmentioning
confidence: 99%
See 1 more Smart Citation
“…Based on these points, and our previous experience in designing 3D spaces with custom layouts (see also [12]), we set ourselves the goal of performing the same experiment using a different VR space and a larger number of test subjects. Our goal was to use a second virtual space in the follow-up study that would more adequately address the following principles:…”
Section: Motivations Behind Follow-up Studymentioning
confidence: 99%
“…Second, the fact that VR allows such structures to be dynamically interacted with helps support constructive learning approaches [8,9], increasing users' motivation to learn in general [10,11]. A third, and perhaps less often cited advantage of VR, however, is the ability of users to lay out 2D documents inside a 3D environment, allowing for more information to be viewed at the same time in a spatial arrangement that strongly reflects associative and semantic relationships between parts of the content [12][13][14].…”
Section: Introductionmentioning
confidence: 99%