2013
DOI: 10.1145/2442106.2442112
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Embedded interaction

Abstract: A concern with “embodied action” has informed both the analysis of everyday action through technologies and also suggested ways of designing innovative systems. In this article, we consider how these two programs, the analysis of everyday embodied interaction on the one hand, and the analysis of technically-mediated embodied interaction on the other, are interlinked. We draw on studies of everyday interaction to reveal how embodied conduct is embedded in the environment. We then consider a collaborative techno… Show more

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Cited by 31 publications
(1 citation statement)
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“…One can also meet with others in the form of an avatar in a collaborative desktop virtual environment, such as Second Life (Antonijevic 2008;Bardzell and Odom 2008). Other novel solutions include that presented by Lu et al (2013). In their study, scholars at two remote sites used a networked physical arrangement of mixed reality screens called a "t-Room" to collaborate on analysing a Hitchcock lm.…”
Section: Current Solutionsmentioning
confidence: 99%
“…One can also meet with others in the form of an avatar in a collaborative desktop virtual environment, such as Second Life (Antonijevic 2008;Bardzell and Odom 2008). Other novel solutions include that presented by Lu et al (2013). In their study, scholars at two remote sites used a networked physical arrangement of mixed reality screens called a "t-Room" to collaborate on analysing a Hitchcock lm.…”
Section: Current Solutionsmentioning
confidence: 99%