“…The learning efficacy of these experiences is a product of their design, which in turn predicts the experiences of users (Dalgarno and Lee, 2010;Clifton et al, 2016;Jerald, 2016;Czerwinski et al, 2020). Among the various aspects that should be considered when designing an interactive virtual environment for learning, embodiment is argued to be one of the main contributors (Biocca, 1999;Johnson-Glenberg, 2018;Johnson-Glenberg et al, 2020). Within a rich body of research on the role of embodiment in spatial learning, thinking, and reasoning (e.g., Mou and McNamara, 2002;Wilson, 2002;Hegarty et al, 2006;Hostetter and Alibali, 2008;Kelly and McNamara, 2008;Kelly and McNamara, 2010;Paas and Sweller, 2012;Shapiro, 2014;Plummer et al (2016)), there is a growing interest in investigating the role of embodiment in the design of VLEs as an essential factor influencing immersive learning (e.g., Kilteni et al, 2012;Lindgren and Johnson-Glenberg, 2013;Johnson-Glenberg et al, 2014;Lindgren et al, 2016;Clifton et al, 2016;Johnson-Glenberg, 2018;Skulmowski and Rey, 2018;Legault et al, 2019;Johnson-Glenberg et al, 2020;Southgate, 2020;Bagher, 2020).…”