2020 6th International Conference of the Immersive Learning Research Network (iLRN) 2020
DOI: 10.23919/ilrn47897.2020.9155155
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Embodied Agentic STEM Education: Effects of 3D VR Compared to 2D PC

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Cited by 18 publications
(16 citation statements)
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“…Similarly, VR can simulate operational environments wherein students learn to manipulate costly equipment (Crespo, García, & Quiroz, 2015; Mineev, 2017; Quevedo et al, 2017). Virtual environments can also enhance conceptual learning by incorporating embodied motions (Johnson‐Glenberg & Megowan‐Romanowicz, 2017; Johnson‐Glenberg, Su, et al, 2020; Parmar, 2017). Fundamental to these benefits is the capacity for immersion or “the extent to which the computer displays are capable of delivering an … illusion of reality to the senses of a virtual reality participant” (Slater & Wilbur, 1997, p. 606).…”
Section: Introductionmentioning
confidence: 99%
“…Similarly, VR can simulate operational environments wherein students learn to manipulate costly equipment (Crespo, García, & Quiroz, 2015; Mineev, 2017; Quevedo et al, 2017). Virtual environments can also enhance conceptual learning by incorporating embodied motions (Johnson‐Glenberg & Megowan‐Romanowicz, 2017; Johnson‐Glenberg, Su, et al, 2020; Parmar, 2017). Fundamental to these benefits is the capacity for immersion or “the extent to which the computer displays are capable of delivering an … illusion of reality to the senses of a virtual reality participant” (Slater & Wilbur, 1997, p. 606).…”
Section: Introductionmentioning
confidence: 99%
“…Similarly, the engaging immersivity of AR and VR has increased learning in topics as varied as history (Blazauskas et al, 2017), medicine (Pennefather and Krebs, 2019), biology (Lee et al, 2010), and natural selection (Johnson-Glenberg et al, 2020). Several studies report that greater learning gains occur when content is learned in 3D VR compared to 2D desktop versions (Allcoat and von Mühlenen, 2018;Greenwald et al, 2018;Krokos et al, 2019;Johnson-Glenberg et al, 2020;Wu et al, 2020). Additionally, visualizing data in AR and VR can increase user collaboration (Meiguins et al, 2006) and aid in eliminating the fish tank problem (looking at the data behind a glass; Thomas et al, 2014).…”
Section: Adding a Third Dimensionmentioning
confidence: 99%
“…Three-dimensional data visualization tools have been implemented for augmented reality (AR) and virtual reality (VR) in several domains such as civil engineering, industrial engineering, construction, and science in general ( Bryson, 1996 ; Bruno et al, 2006 ; Schall et al, 2009 ; Donalek et al, 2014 ). Similarly, the engaging immersivity of AR and VR has increased learning in topics as varied as history ( Blazauskas et al, 2017 ), medicine ( Pennefather and Krebs, 2019 ), biology ( Lee et al, 2010 ), and natural selection ( Johnson-Glenberg et al, 2020 ). Several studies report that greater learning gains occur when content is learned in 3D VR compared to 2D desktop versions ( Allcoat and von Mühlenen, 2018 ; Greenwald et al, 2018 ; Krokos et al, 2019 ; Johnson-Glenberg et al, 2020 ; Wu et al, 2020 ).…”
Section: Adding a Third Dimensionmentioning
confidence: 99%
“…The learning efficacy of these experiences is a product of their design, which in turn predicts the experiences of users (Dalgarno and Lee, 2010;Clifton et al, 2016;Jerald, 2016;Czerwinski et al, 2020). Among the various aspects that should be considered when designing an interactive virtual environment for learning, embodiment is argued to be one of the main contributors (Biocca, 1999;Johnson-Glenberg, 2018;Johnson-Glenberg et al, 2020). Within a rich body of research on the role of embodiment in spatial learning, thinking, and reasoning (e.g., Mou and McNamara, 2002;Wilson, 2002;Hegarty et al, 2006;Hostetter and Alibali, 2008;Kelly and McNamara, 2008;Kelly and McNamara, 2010;Paas and Sweller, 2012;Shapiro, 2014;Plummer et al (2016)), there is a growing interest in investigating the role of embodiment in the design of VLEs as an essential factor influencing immersive learning (e.g., Kilteni et al, 2012;Lindgren and Johnson-Glenberg, 2013;Johnson-Glenberg et al, 2014;Lindgren et al, 2016;Clifton et al, 2016;Johnson-Glenberg, 2018;Skulmowski and Rey, 2018;Legault et al, 2019;Johnson-Glenberg et al, 2020;Southgate, 2020;Bagher, 2020).…”
Section: Introductionmentioning
confidence: 99%