2015
DOI: 10.1007/s11423-015-9401-x
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Embodied cognition and language learning in virtual environments

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Cited by 44 publications
(33 citation statements)
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References 17 publications
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“…In line with this reasoning, we link L2 learning context effects to the cognitive theory of embodied representation, suggesting that a key element that underlies the success of immersive environments in L2 instruction is the level of embodiment they can provide (see Lan et al 2015Lan et al , 2014. Cognitive psychology has provided a framework in the last two decades on embodied representation, particularly with regard to how representation is based on visual, spatial, auditory, and other modality-specific experiences from the environment (Fischer and Zwaan 2008;Barsalou 2008;Lan et al 2015). For the purposes of the current study, our definition of embodiment assumes that body-specific and modality-specific (e.g., auditory, visual, tactile) experiences are involved in the learner's integral representation of concepts, objects, and action.…”
Section: L2 Learning Context Affects Learning Performancementioning
confidence: 69%
“…In line with this reasoning, we link L2 learning context effects to the cognitive theory of embodied representation, suggesting that a key element that underlies the success of immersive environments in L2 instruction is the level of embodiment they can provide (see Lan et al 2015Lan et al , 2014. Cognitive psychology has provided a framework in the last two decades on embodied representation, particularly with regard to how representation is based on visual, spatial, auditory, and other modality-specific experiences from the environment (Fischer and Zwaan 2008;Barsalou 2008;Lan et al 2015). For the purposes of the current study, our definition of embodiment assumes that body-specific and modality-specific (e.g., auditory, visual, tactile) experiences are involved in the learner's integral representation of concepts, objects, and action.…”
Section: L2 Learning Context Affects Learning Performancementioning
confidence: 69%
“…Apple is grounded in an apple's taste, the feel of holding an apple, and the visual characteristics of apples. While the majority of embodiment research is concerned with perceptomotor processes and L1 processing, a handful of L2 embodiment neuroimaging (e.g., De Grauwe et al, 2014), physiological (e.g., Foroni, 2015), pedagogical (e.g., Lan et al, 2015;Macedonia, 2014), and behavioral (e.g., Dennison & Bergen, 2010;Dudschig et al, 2014;Jared et al, 2013;Koster et al, 2018;Vukovic & Williams, 2014;Zhang et al, 2013) studies have been conducted. Though limited, available evidence from these studies supports the hypothesis that L2 semantic representations are grounded in sensorimotor experiences.…”
Section: Embodimentmentioning
confidence: 99%
“…Less than half of adolescents play one-player games and about one-third participate in collaborative online games. This may be dependent on gaming being a highly time-consuming activity, as gamers can easily spend more than twenty hours a week on computer games (Coxhead & Bytheway, 2014;Lan et al, 2015;Zheng et al, 2015).…”
Section: Computer Gamesmentioning
confidence: 99%
“…These observations indicate a better command of rare words acquired through frequent long-term gaming. Gaming also includes bodily action both from the players and the avatars they create, which has been found to activate brain resources that are engaged in lexical processing and language comprehension (Lan et al, 2015).…”
Section: Computer Gamesmentioning
confidence: 99%