2020
DOI: 10.1101/2020.03.19.998476
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Embodied virtual reality for the study of real-world motor learning

Abstract: 9Background: The motor learning literature focuses on relatively simple laboratory-tasks due to 10 their highly controlled manner and the ease to apply different manipulations to induce learning and 11 adaptation. In recent work we introduced a billiards paradigm and demonstrated the feasibility of 12 real-world neuroscience using wearables for naturalistic full-body motion tracking and mobile 13 brain imaging. Here we developed an embodied virtual reality (VR) environment to our real-world 14 billiards paradi… Show more

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Cited by 6 publications
(6 citation statements)
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“…While lower variability associated with lower means is a well-known statistical phenomenon, it is not evident in all learning tasks. In current billiards paradigm for example, in our VR version of the task, we report no decay in intertrial variability over learning 57 , which may suggest that the learning there is more through www.nature.com/scientificreports/ error-based adaptation. Here, across subjects, we see a decay in intertrial variability which suggests skill learning.…”
Section: Variability and Learningmentioning
confidence: 74%
See 1 more Smart Citation
“…While lower variability associated with lower means is a well-known statistical phenomenon, it is not evident in all learning tasks. In current billiards paradigm for example, in our VR version of the task, we report no decay in intertrial variability over learning 57 , which may suggest that the learning there is more through www.nature.com/scientificreports/ error-based adaptation. Here, across subjects, we see a decay in intertrial variability which suggests skill learning.…”
Section: Variability and Learningmentioning
confidence: 74%
“…While the study of real-world tasks takes us closer to understanding real-world motor learning, it is lacking the key advantage of laboratory tasks of highly controlled manipulations of known variables, to isolate specific movement/learning components. We therefore developed an embodied virtual reality (VR) version of our pool task 57 , As the VR-based approach enables visual feedback manipulations while subjects are executing the same real-world task. However, establishing a real-world task as done here is an essential precondition for understanding motor learning and the motor system and the way it has evolved and developed.…”
Section: Variability and Learningmentioning
confidence: 99%
“…These recent developments highlight the potential for capturing neural signatures of learning in EEG beta. To further validate the current findings, future studies will need to compare the PMBR dynamics during learning of the same paradigm with different dominant mechanism, forced by experimental trickery (i.e., using feedback manipulations and constraints) in laboratory-tasks or real-world task in a virtual reality environment, where feedback manipulations can be applied (Haar et al, 2020 ).…”
Section: Discussionmentioning
confidence: 98%
“…While the study of real-world tasks takes us closer to understanding real-world motor-learning, it is lacking the key advantage of laboratory tasks (which made them so popular) of highly controlled manipulations of known variables, to isolate specific movement/learning components. To address this issue and introduce manipulations to this real-world task and establish causality, we developed an embodied virtual reality version of our pool task 57 . The VR-based approach can overcome this limitation.…”
Section: Variability and Learningmentioning
confidence: 99%