2014
DOI: 10.1117/12.2042590
|View full text |Cite
|
Sign up to set email alerts
|

Embodiments, visualizations, and immersion with enactive affective systems

Abstract: Our proposal in Bioart and Biomedical Engineering for affective esthetics focuses on the expanded sensorium and investigates problems regarding enactive systems. These systems enhance the sensorial experiences and amplify kinesthesia by adding the sensations that are formed in response to the physical world, which aesthetically constitutes the principle of synaesthesia. In this paper, we also present enactive systems inside the CAVE, configuring compelling experiences in data landscapes and human affective nar… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1

Citation Types

0
3
0
1

Year Published

2016
2016
2023
2023

Publication Types

Select...
4
3
1
1

Relationship

0
9

Authors

Journals

citations
Cited by 10 publications
(5 citation statements)
references
References 12 publications
0
3
0
1
Order By: Relevance
“…The topics of the papers are more dispersed and it was possible to identify 53 different subjects, with a slight concentration for the modeling of emotions, for virtual reality, for autonomous and conscious cognitive systems, and for different types of interfaces (Table 6). Analyzing the list of keywords found in the selected papers (Figure 8), it is possible to notice that the more frequent terms are exactly the principal terms of this review, but with no relationship between them, except for the paper by Domingues et al (2014) that presents the keyword "enactive systems". Among the other keywords, is noteworthy the wide presence of the term "learning" and the less obvious presence of the terms "creativity" and "design".…”
Section: Resultsmentioning
confidence: 99%
“…The topics of the papers are more dispersed and it was possible to identify 53 different subjects, with a slight concentration for the modeling of emotions, for virtual reality, for autonomous and conscious cognitive systems, and for different types of interfaces (Table 6). Analyzing the list of keywords found in the selected papers (Figure 8), it is possible to notice that the more frequent terms are exactly the principal terms of this review, but with no relationship between them, except for the paper by Domingues et al (2014) that presents the keyword "enactive systems". Among the other keywords, is noteworthy the wide presence of the term "learning" and the less obvious presence of the terms "creativity" and "design".…”
Section: Resultsmentioning
confidence: 99%
“…Dominguez-Jimenez proposes a machine-learning model for emotion recognition from physiological signals using the Bagged Trees algorithm to recognize facial emotions from RGB data collected using an RGB HD camera [82]. Ratliff discusses a framework for recognizing emotions using facial expressions through machine-learning techniques based on still images of the face using active appearance models [83].…”
Section: Emotion Recognition Modelsmentioning
confidence: 99%
“…Instead, Enactivism proposes cognition and environment are seen as inseparable: the external objects are delineated and the knowledge about them are internalized as a single phenomenon, driven by loops of action and reaction involving the mind and the world. This idea was translated by Kaipainen et al [27] into the concept of enactive systems, i.e., systems that create feedback loops using sensors and actuators, coupling to the sensorimotor apparatus of the users, as it exchanges energies and signals with the environment [17], as in the enactive condition described by Varela et al [56]. Enactive systems have no core abstraction of the environment; the world itself is the representation, being continually sensed to regulate internal processes of the system.…”
Section: Socio-enactive Systems Mediated By Technical Artifactsmentioning
confidence: 99%