2006
DOI: 10.1016/j.apergo.2006.04.005
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Embracing diversity in user needs for affective design

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Cited by 129 publications
(81 citation statements)
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References 17 publications
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“…For example, there is evidence that the emotional response to a product is more influential than cognitive components in determining consumer decision-making (Shiv and Fedorikhin, 1999). Emotions are also of particular interest because they represent a faster and more immediate reaction to an object than a pure cognitive evaluation (Khalid, 2006).…”
Section: Subjective User Evaluations and Emotionsmentioning
confidence: 99%
“…For example, there is evidence that the emotional response to a product is more influential than cognitive components in determining consumer decision-making (Shiv and Fedorikhin, 1999). Emotions are also of particular interest because they represent a faster and more immediate reaction to an object than a pure cognitive evaluation (Khalid, 2006).…”
Section: Subjective User Evaluations and Emotionsmentioning
confidence: 99%
“…to add value in product design and use (Khalid, 2006). Accordingly, they should be considered as a possible influence on the relationship between meanings and emotions and product preferences.…”
Section: Introductionmentioning
confidence: 99%
“…[4,21] stress that understanding player characteristics or personalities is one of the key components of game design in order to understand both the uses and effects of video game. However, Khalid [34] stated the need for affect differs greatly among people as user population becoming more diverse and it is hard to determine an ideal user. This was supported during the interview and observation study where the interviewees and participants were different individuals with distinct personalities.…”
Section: Discussionmentioning
confidence: 99%
“…In addition, Khalid [34] also mentioned that there are certain individuals who possess the need to showcase their skills in games and constantly looking to improve their skills. Based on the observation, expert players seemingly mastered the controls quickly after a few attempts.…”
Section: User Capabilitymentioning
confidence: 99%