2021
DOI: 10.1080/20511787.2021.1885586
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Embroidered Inflatables: Exploring Sample Making in Research through Design

Abstract: This paper reflects on the experience of sample making to develop interactive materials. Sample making is a way to explore possibilities related to different materials techniques. In recent years design research has put an increasing emphasis on making as a mode of exploration, which in turn has made such exploration an increasingly popular and effective design research approach. However, sample making is a messy and complex process that is hard to document and communicate. To mitigate this, design researchers… Show more

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Cited by 8 publications
(3 citation statements)
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“…Interaction possibilities with inflatables include punching [27], theatrical data display [40], squeezing a mouse [25], exploring affective qualities of simple movements [37], petting inflatable rabbits [14], bodily compression [15], simulating objects in VR [38], force feedback on the arms in VR [19], or a shoulder "tap" to indicate left or right when giving directions [36]. Fabrication techniques include embroidery with silicone bladders [34], silicone bladders [28], stitching on stretchy fabric to control shape change [39], replay direct manipulation [30], firm 3D printed inflatables [20], rapid prototyping [18], and other shape-changing interfaces [24]. These works are often airtight and at relatively smaller scale.…”
Section: Inflatables In Hcimentioning
confidence: 99%
“…Interaction possibilities with inflatables include punching [27], theatrical data display [40], squeezing a mouse [25], exploring affective qualities of simple movements [37], petting inflatable rabbits [14], bodily compression [15], simulating objects in VR [38], force feedback on the arms in VR [19], or a shoulder "tap" to indicate left or right when giving directions [36]. Fabrication techniques include embroidery with silicone bladders [34], silicone bladders [28], stitching on stretchy fabric to control shape change [39], replay direct manipulation [30], firm 3D printed inflatables [20], rapid prototyping [18], and other shape-changing interfaces [24]. These works are often airtight and at relatively smaller scale.…”
Section: Inflatables In Hcimentioning
confidence: 99%
“…Previous work has used swatches and samples to ideate a wide variety of textiles including touch-sensing textiles [221], colour-changing textiles [52], shape changing textiles [203,88,291], knitted controllers [180], non-wearable textiles [196], and textile physical affordances [195]. Swatchbooks are useful for co-design because they allow users, who are unlikely to have experience with e-textiles, to explore their potentials and come up with wearable concepts [83,305].…”
Section: Swatches and Samplesmentioning
confidence: 99%
“…Within e-textile research the focus has been on the second, sampler swatches, with e-textile examples used as demonstrations for cross-disciplinary collaboration and ideation [50,83,255,305], for sharing techniques and materials among experienced practitioners [106,231,293], or for experiments and documentation of design process [87]. Previous work has used swatches and samplers to ideate a wide variety of textiles including touch-sensing textiles [221], colour-changing textiles [52], shape changing textiles [203,88,291], knitted controllers [180], non-wearable textiles [196],…”
Section: E-textile Samplers In Hcimentioning
confidence: 99%