Electronic textiles (e-textiles) combine the conductive properties of metallic threads with increasingly small computers and microcontrollers to create textiles that are interactive. E-textiles enable new opportunities such as devices that are strong yet flexible, and the ability to use more accessible crafting tools and materials. They also allow technology to blend into the textiles we have in our lives, such as those on our bodies and in our homes. In education, e-textiles are incorporated into curriculums for how they can increase participation in physical computing, while also enabling new creative and expressive applications. Yet blending the fields of physical computing and textiles is not simple, since each has its own culture of terminology, design and prototyping practices, tools, techniques, and methods of documentation.The goal of this thesis is to support beginners in learning the hybrid craft of e-textiles with e-textile learning scaffolds. Rather than building e-textiles from scratch, e-textile learning scaffolds are activities for supporting novices as they learn e-textile concepts and practice the tacit aspects of the craft. One central research question runs throughout the projects in this thesis: "How can we scaffold e-textile ideation and experiential learning with tangible objects and activities?" This thesis contributes five studies, each providing a tangible scaffold or activity, or scaffolding recommendations, for teaching e-textiles in courses or workshops. The design of these i learning scaffolds focused on how they could be accessible to educators by prioritizing reproducibility, re-use, and low-cost.• To my supervisor: Thank you for being there for all the twists and turns this PhD has taken and for your guidance along the way.• To my committee members, publication co-authors, and peer reviewers: Taking the time to read someone's work and provide feedback is always a gift. Thank you! • To my study participants: Thank you so much for providing your time and expertise to this research. I have learned so much from my time spent with all of you. • Most of the work in this thesis happened during the COVID-19 pandemic. A big thank you to my friends and family who helped me through this incredibly difficult time. • To the PhD student who reads this, since only PhD students spend time reading other thesis documents: I hope you find joy in your thesis journey -wishing you all the best! vii Ubiquitous computing Computers that are 'ubiquitous' in our environment, i.e. distributed and within all objects [301]. Zone of proximal development (ZPD) The area or "zone" where learning can occur. If a task is too hard, an individual will become frustrated, and equally if a task is too easy an individual will not learn anything [96].