2012
DOI: 10.1186/1472-6920-12-104
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eMedOffice: A web-based collaborative serious game for teaching optimal design of a medical practice

Abstract: BackgroundPreparing medical students for the takeover or the start-up of a medical practice is an important challenge in Germany today. Therefore, this paper presents a computer-aided serious game (eMedOffice) developed and currently in use at the RWTH Aachen University Medical School. The game is part of the attempt to teach medical students the organizational and conceptual basics of the medical practice of a general practitioner in a problem-based learning environment. This paper introduces methods and conc… Show more

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Cited by 50 publications
(34 citation statements)
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“…The GeriatriX game's unique combination of allowing students to play the game individually and develop new cases in a group setting used several learning strategies (including individual and collaborative learning), an approach that has been shown to improve educational outcomes . Students' favorable evaluation of GeriatriX reflects their appreciation of this educational tool and is consistent with similar reports regarding the use of educational gaming in formal education . Students, who are generally problem centered, results oriented, and self‐directed, while playing an educational game, achieve a state that enhances their learning style.…”
Section: Discussionsupporting
confidence: 58%
“…The GeriatriX game's unique combination of allowing students to play the game individually and develop new cases in a group setting used several learning strategies (including individual and collaborative learning), an approach that has been shown to improve educational outcomes . Students' favorable evaluation of GeriatriX reflects their appreciation of this educational tool and is consistent with similar reports regarding the use of educational gaming in formal education . Students, who are generally problem centered, results oriented, and self‐directed, while playing an educational game, achieve a state that enhances their learning style.…”
Section: Discussionsupporting
confidence: 58%
“…Serious gaming. Health education is a particular area to which serious gaming is suited (Aubin et al, 2012;Hannig et al, 2012). We developed a game for general users to learn basic anatomy called Whack an Organ (see Fig.…”
Section: Personalized Natural Interactions and Gamingmentioning
confidence: 99%
“…In this case, a serious game might yield a higher acceptance than traditional courses or regular training settings in a classroom environment [27]. In fact, during the preliminary data collection from nursing students, 85% of the students would use such a system as a part of their education and 25% even in a mobile setup or at home.…”
Section: Discussionmentioning
confidence: 99%