“…We suggest designers consider these aspects in their design. - Designing strategies to support positive collaborative learning : Although several articles contained collaborative learning activities, most of the collaborative learning activities were limited to sitting and using the AR application together (Barreira et al., 2012; Vate-U-Lan, 2012) or holding a shared tablet to find certain real-world objects and words (Sytwu & Wang, 2016), from which we still could not know how much collaborative learning actually occurred and how equally each learner participated in the learning activity. Previous research has suggested the importance of equal verbal and non-verbal participation in a collaborative learning activity (Antle et al., 2014). We encourage designers leveraging various design strategies (e.g., jigsaw methods) and investigating whether and how these design strategies could support equal and in-depth discussion and effective physical interaction among students as well as the potential influence on students’ learning outcomes.
- Exploring AR design in various learning contexts : We also noticed a few articles attempted to cover the personalized use of AR applications, for example, learning styles (Hsu, 2017), and the uses of AR applications in various learning contexts (e.g., individual, small groups, classroom; Vate-U-Lan, 2012) and learning groups (e.g., readers with attention deficit hyperactivity disorder and Autism; Lin et al., 2016; Tang et al., 2019).
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