Abstract:This chapter considers some of the challenges in providing effective virtual reality (VR) environments for teaching and training, where users are encouraged and enabled to be truly engaged in their learning. One approach is to use inquiry-based learning, linking that to the use of VR as a vehicle for education. This chapter introduces the notion of virtual learning spaces in a more general form and makes the case that a virtual learning space is any online environment where the learner perceives that they are … Show more
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