2022
DOI: 10.1111/jcal.12654
|View full text |Cite
|
Sign up to set email alerts
|

Emotional and cognitive effects of learning with computer simulations and computer videogames

Abstract: Background: Previous work has identified that the benefits of learning with videogames and learning from simulations. However, recent meta-analytic work has also identified that little research directly compares learning with videogames and learning with simulations.Objectives: This study examines two learning technologies and their corresponding pedagogical approaches and compares them for learning the Science, Technology, Engineering and Mathematics topic of electric charges.Methods: Participants were random… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

1
4
0

Year Published

2022
2022
2025
2025

Publication Types

Select...
8
2

Relationship

0
10

Authors

Journals

citations
Cited by 16 publications
(5 citation statements)
references
References 98 publications
1
4
0
Order By: Relevance
“…The students' physics learning outcomes can be increased using practical learning methods [11,12]. Then this is also in line with the results of cognitive tests, both pre-test, and posttest, the significant differences from the physics learning outcomes of students who follow the practicum learning method.…”
Section: Introductionsupporting
confidence: 71%
“…The students' physics learning outcomes can be increased using practical learning methods [11,12]. Then this is also in line with the results of cognitive tests, both pre-test, and posttest, the significant differences from the physics learning outcomes of students who follow the practicum learning method.…”
Section: Introductionsupporting
confidence: 71%
“…In the social experience dimension, participants showed some of the highest evaluations among the dimensions of the questionnaire, regardless of the modality used. However, a higher positive tendency was observed among those who used the video game, which may be related to the automation of the rules, which reduces the cognitive load of the game and encourages the emergence of emotions derived from the ludic proposal [57]. Finally, in the Support dimension, participants declared to have a positive perception regarding the support elements in the understanding of the rules and dynamics of the game, independent of the modality used.…”
Section: Resultsmentioning
confidence: 93%
“…A considerable body of research engages with suitable instructional designs for simulation-based learning in science to foster conceptual understanding (e.g. Rutten et al, 2012;Smetana and Bell, 2012;Banda and Nzabahimana, 2021) and student engagement (D'Angelo et al, 2014;Magana et al, 2022) while dealing with the undisputed high cognitive load (Swaak et al, 1998;Paas et al, 2003).…”
Section: Simulation Learning To Facilitate Understandingmentioning
confidence: 99%