2020
DOI: 10.1016/j.learninstruc.2019.01.005
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Emotional design for digital games for learning: The effect of expression, color, shape, and dimensionality on the affective quality of game characters

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Cited by 76 publications
(42 citation statements)
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References 60 publications
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“…To illustrate, Münchow et al (2017) applied warm color designs to learning material on neuroanatomical topics and indicated that, compared with gray-scaled designs, warm color designs improved comprehension and transfer performance of learners. Plass et al (2019) further verified that warm colors in teaching games were related to the positive emotions of participants. In addition, Wong and Adesope (2021) conducted a meta-analysis on emotional designs and found that pleasant colors were indeed an effective design principle.…”
Section: Theoretical Frameworkmentioning
confidence: 54%
“…To illustrate, Münchow et al (2017) applied warm color designs to learning material on neuroanatomical topics and indicated that, compared with gray-scaled designs, warm color designs improved comprehension and transfer performance of learners. Plass et al (2019) further verified that warm colors in teaching games were related to the positive emotions of participants. In addition, Wong and Adesope (2021) conducted a meta-analysis on emotional designs and found that pleasant colors were indeed an effective design principle.…”
Section: Theoretical Frameworkmentioning
confidence: 54%
“… Also, game-based learning has been proved to positively affect students’ emotions and increase engagement. Several researchers have studied the effects of game on learners’ emotions (e.g., Plass, 2020 ), while Hernández-Ramos and Belmonte ( 2020 ) showed that when game-based learning approaches are implemented in DE, students tend to achieve higher performance scores than students attending a face-to-face class. Cognitive overload can easily happen in the context of remote education, due to the variety of teaching and learning media (videos, text, activities, blogs, etc.)…”
Section: Practical Implications and Limitationsmentioning
confidence: 99%
“…Graphics in serious games for youth were indeed found to be important for affective engagement, interest, immersion and perceived usability of the game [ 74 ]. The graphic design and color scheme may have triggered a negative emotional reaction among respondents [ 73 , 75 ]. Graphics should raise interest by their level of novelty, but also reduce complexity to facilitate comprehension and meaningfulness [ 76 ].…”
Section: Discussionmentioning
confidence: 99%