“…This entwinement is experienced in relation to technology to such an extent that “[c]lear distinctions between what is real and what is virtual, where the body ends and technology begins, what is nature and what is machine, fracture and implode” (Toffoletti, 2007, p. 2). When videogaming, for example, the avatar is not only a visual “embodiment” within the gameworld; an affective embodiment is also experienced through the avatar–gamer subjectivity, wherein the gamer is often viscerally moved in response to acts upon the avatar body (see Wilde & Evans, 2017, and Surname et al, 2018, for my work in this area). As Toffoletti (2007) states, digital technologies are becoming more integrated into our everyday existence and bodies, expediting the fundamental reconsideration of how we conceive of the “human” as an ontologically distinct category (p. 2).…”