2020
DOI: 10.3390/fi12120220
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Empirically Investigating Extraneous Influences on the “APCO” Model—Childhood Brand Nostalgia and the Positivity Bias

Abstract: Pokémon Go is one of the most successful mobile games of all time. Millions played and still play this mobile augmented reality (AR) application, although severe privacy issues are pervasive in the app due to its use of several sensors such as location data and camera. In general, individuals regularly use online services and mobile apps although they might know that the use is associated with high privacy risks. This seemingly contradictory behavior of users is analyzed from a variety of different perspective… Show more

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Cited by 4 publications
(1 citation statement)
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“…But so far it had not been applied to a PET such as an anonymization service. There is a major difference between PETs and other services, i. e., apps [30,35,53] or games [24,33] regarding the application of the IUIPC instrument. The other services had a certain use for their customer (primary use), and the users' privacy concerns were investigated for the use of the service.…”
Section: Questionnaire Compositionmentioning
confidence: 99%
“…But so far it had not been applied to a PET such as an anonymization service. There is a major difference between PETs and other services, i. e., apps [30,35,53] or games [24,33] regarding the application of the IUIPC instrument. The other services had a certain use for their customer (primary use), and the users' privacy concerns were investigated for the use of the service.…”
Section: Questionnaire Compositionmentioning
confidence: 99%