2014
DOI: 10.1016/j.nrl.2011.12.004
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Empleo de sistemas de realidad virtual como método de propiocepción en parálisis cerebral: guía de práctica clínica

Abstract: The guide has some limitations: the limited number of patients enrolled, clinical diversity and age range, as well as the methodological quality of existing trials. Virtual reality is a promising tool in the treatment of children with cerebral palsy. There is strong scientific evidence of an acceptable recommendation for the use of virtual reality systems in the treatment of cerebral palsy.

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Cited by 42 publications
(15 citation statements)
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“…Teniendo en cuenta lo expuesto anteriormente, se propone un juego atractivo y divertido que consiste en que el jugador a través de ciertos movimientos del miembro superior, pueda controlar remotamente el desplazamiento de un carro de juguete en medio de una pista que gradualmente aumenta la dificultad del recorrido; el nivel de dificultad se relaciona con la cantidad de giros y el ancho del camino [23].…”
Section: Descripción De La Alternativaunclassified
“…Teniendo en cuenta lo expuesto anteriormente, se propone un juego atractivo y divertido que consiste en que el jugador a través de ciertos movimientos del miembro superior, pueda controlar remotamente el desplazamiento de un carro de juguete en medio de una pista que gradualmente aumenta la dificultad del recorrido; el nivel de dificultad se relaciona con la cantidad de giros y el ancho del camino [23].…”
Section: Descripción De La Alternativaunclassified
“…The playful approach frequently associated to VR systems and the integrated technology improves patient's experience, increasing motivation and adherence to the treatment. This bigger motivation results in better motor and psychological recovery [2], [3].…”
Section: Introductionmentioning
confidence: 98%
“…Virtual reality is a computational technology that provides artificial sensory feedback, allowing a user to experiment activities and events similar to those that could be found in real life and to develop motor abilities in three-dimensional (3D) virtual environments that resemble the real world [ 4 ]. Virtual reality involves three key elements that are required for motor learning: (i) repetitions, because neural plasticity is dependent on repeated stimulation able to produce optimal learning; (ii) sensory feedback, because intense multisensory stimulation is an essential part of rehabilitation for children with cerebral palsy, a systemic disease; and (iii) motivation of the patient [ 5 ].…”
Section: Introductionmentioning
confidence: 99%