Empowering Offline Pedagogical Hangman Games and Its Effect on EFL Learner’s Vocabulary Acquisition
Abstract:This study examined the Influence of pedagogical offline hangman games on the EFL learner's vocabulary acquisition. This research was a quasi-experimental design involving independent and dependent variables. Participants were 60 EFL learners from Indonesian Rural Junior High schools ages 12-15 years, selected by purposive sampling. The data were collected by a multiple-choice vocabulary test with four answer choices with a reliability coefficient of 0.92. The Shapiro-Will test was used to determine normality,… Show more
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