Proceedings of the Conference on Creativity and Making in Education 2018
DOI: 10.1145/3213818.3213826
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Empowering Teachers and New Generations through Design Thinking and Digital Fabrication Learning Activities

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Cited by 10 publications
(8 citation statements)
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“…For example, the authors in [56] proposed guidelines for educational VR applications based on the user study and expert interviews. Also, the application presented in [58] was developed based on design thinking methodology [73]. The application aim is to create a product tailored to the final user's needs based on empathy and deeper understanding.…”
Section: Types Of Virtual Educational Environmentsmentioning
confidence: 99%
“…For example, the authors in [56] proposed guidelines for educational VR applications based on the user study and expert interviews. Also, the application presented in [58] was developed based on design thinking methodology [73]. The application aim is to create a product tailored to the final user's needs based on empathy and deeper understanding.…”
Section: Types Of Virtual Educational Environmentsmentioning
confidence: 99%
“…In addition to the development of creative abilities, makerspaces are helpful in promoting collaboration, problem-solving, and communication in areas such as science, technology, engineering, and mathematics (STEM) [35,36]. Specifically, the relationship between creativity and makerspaces has been investigated in different research articles in the context of specific disciplines [37][38][39]. However, no study has focused simultaneously on all the aspects of creativity (person, collaboration, process, physical, social features of the environment, and product) in the context of makerspaces.…”
Section: Introductionmentioning
confidence: 99%
“…Previous research in the area focuses heavily on the possibilities and challenges of integrating digital fabrication into the education of children (i.e. [3,[9][10][11][12]14]), however there is also research advocating viewing making through the lens of culture and power in order to ensure equal opportunities for marginalized or disadvantaged groups [15]. Previous FabLearn papers have touched upon marginalized groups for example by exploring for example making meaningful making with refugees [5], and refugee children [8] and explored the possibilities of FabLabs with underprivileged young adults [13].…”
Section: Introductionmentioning
confidence: 99%